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Exploring the Character Education Values Embedded in East Java’s Folklore Heru Santosa, Wijaya; Sudirman, Anselmus; Khadifa Abdul Rozzaq Wijaya, Rahmaditya
International Proceedings of Nusantara Raya Vol. 2 (2023): Nowadays: Indonesia and South Korea in Literarture and Culture
Publisher : Lembaga Kajian Nusantara Raya UIN Prof. K.H. Saifuddin Zuhri Purwokerto

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Abstract

East Java’s folklore has inherited character education values from generation to generation because they align with relics of the Hindu-Buddhist kingdoms. This research identifies and describes character education values in East Java’s folklore. The data was gathered by critically reading the entire discourse and dialogue in the folklore texts, allowing indigenous values to be explored. Then, a content analysis was used to analyze the data concerning such values, which was classified/grouped further in line with Komensky's theories concerning the types and theme of character education values. The findings revealed that the themes of East Java’s folklore deal with not only positive character education values but also those that deviate from the models of core values, such as (1) gambling and slander in the Cindelaras story and the Banyuwangi origin story (2) crime based on envy in the Golden Conch Story, (3) coercion of will in the story of Origins of Reog Ponorogo, (4) human sacrifice offerings in the stories of Rara Anteng and Joko Seger, and (5) fear-filled environment causes chaos in Joko Dolog's tale. The importance of character education in East Java’s folklore requires teaching resources for character education integrated into various subjects, mainly studying the Indonesian language and literature. Nevertheless, before using it as a teaching tool, educators must weigh the benefits and drawbacks for their students' positive development. The importance of moral education concerning good and evil, quality, social education, and cooperation are other educational ideals that merit consideration. This evidence shows how incorporating folklore into literary works is presented through a straightforward story framework rich in moral values.
Narrative Assets In Video Games As Linguistic’s Research Khadifa Abdul Rozzaq Wijaya, Rahmaditya; Murti Wardhani, Evi; Faturrahman Bataiv, Misbah; Dzaky Kamaluddin, Ahnaf
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2024: Proceeding of the 5th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/icohetech.v5i1.4228

Abstract

Video games are a type of digital entertainment that has shown substantial growth in both complexity and cultural significance since its creation in the mid-20th century. This study use a qualitative methodology, specifically the content analysis technique, to investigate and examine narrative elements in video games as a subject of linguistic inquiry. This approach aligns with Klaus Krippendorff's theory presented in Content Analysis: An Introduction to Its Methodology (2004). Krippendorff's theory posits that content analysis enables researchers to interpret the significance of different forms of texts and media portrayals, such as dialogue and narration in video games. This research reveals that narrative assets in video games can be analyzed through various linguistic approaches, including pragmatics, sociolinguistics, and Appraisal System, to better understand how language in digital narratives creates complex experiences for players
AN ANALYSIS OF IMPOLITENESS STRATEGIES IN MOBILE LEGENDS BANG BANG PLAYER ON TWITTER AT MLBBFESS FOLLOWERS Maulana, Bahtiar; Rahmadhan, Alif; Khadifa Abdul Rozzaq Wijaya, Rahmaditya
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 4 No. 1 (2023): Vol. 4 No. 1 March 2023
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v4i1.2621

Abstract

The purpose of this study is to analyze the impoliteness strategies who always used by follower twitter of @mlbbfess. This research was proposed by Culpaper’s theory. In this study, the researchers analyzed impoliteness using quantitative analysis methods. The researchers spreading a questionnaire to followers of @mlbbfess by direct message. After collecting and analysis the data, the researchers identified 11 utterances, the researchers discovers two kinds of impoliteness as a results, including 7 hearer perceives and constructs behavior as intentionally face-attack and 4 combination. The hearer perceives and constructs behavior as intentionally face-attack frequently found in the data.
ANALYSIS OF PERSONIFICATION IN JUSTIN BIEBER’S ALBUM “PURPOSE” Indah Fitriani, Annisaa; Ayiz, Abdul; Khadifa Abdul Rozzaq Wijaya, Rahmaditya
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 6 No. 2 (2025): Vol. 6 No. 2 September 2025
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v6i1.4105

Abstract

This study investigates the role of personification in Justin Bieber’s 2015 album Purpose, with a particular focus on how this figurative device enhances the album’s thematic and emotional dimensions. While previous studies on song lyrics have predominantly examined general themes or metaphorical expressions, limited scholarly attention has been given to the systematic use of personification in contemporary pop music. Employing a qualitative content analysis, this research examines all selected lyrics from the Purpose album, identifying and categorizing instances of personification and analyzing their functions in shaping meaning and listener engagement. The analysis reveals that Bieber frequently personifies abstract concepts such as time, love, memory, and freedom, as well as natural elements like wind and night, transforming them into active agents within the lyrical narrative. These personifications serve multiple functions, including emotional engagement, conceptual clarification, narrative enhancement, and thematic development. The findings suggest that personification is not merely a stylistic embellishment, but rather a fundamental narrative strategy that enriches the listener’s interpretive experience and deepens the affective resonance of the album. By demonstrating how figurative language elevates lyrical expression beyond entertainment, this study contributes to a broader understanding of the significance of personification in popular music and its role in mediating self-reflection, relational complexity, and existential themes.
AN ANALYSIS OF IMPOLITENESS STRATEGIES IN MOBILE LEGENDS BANG BANG PLAYER ON TWITTER AT MLBBFESS FOLLOWERS Maulana, Bahtiar; Rahmadhan, Alif; Khadifa Abdul Rozzaq Wijaya, Rahmaditya
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 4 No. 1 (2023): Vol. 4 No. 1 March 2023
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v4i1.2621

Abstract

The purpose of this study is to analyze the impoliteness strategies who always used by follower twitter of @mlbbfess. This research was proposed by Culpaper’s theory. In this study, the researchers analyzed impoliteness using quantitative analysis methods. The researchers spreading a questionnaire to followers of @mlbbfess by direct message. After collecting and analysis the data, the researchers identified 11 utterances, the researchers discovers two kinds of impoliteness as a results, including 7 hearer perceives and constructs behavior as intentionally face-attack and 4 combination. The hearer perceives and constructs behavior as intentionally face-attack frequently found in the data.
AN ANALYSIS OF ENGLISH REGISTER USED ON MAKEUP TUTORIAL CONTENTS IN INDIRA KALISTHA YOUTUBE CHANNEL Rahma Syastuti, Almira; Khadifa Abdul Rozzaq Wijaya, Rahmaditya
FRASA: ENGLISH EDUCATION AND LITERATURE JOURNAL Vol. 5 No. 1 (2024): Vol. 5 No. 1 March 2024
Publisher : Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/frasa.v5i1.3794

Abstract

Register is a variety of language that used to communicate in certain group. In Sociolinguistics, register is a term in the specific lexical and grammatical selection used by speakres depending on the context and situation. This research focused on the types and the function of register used on makeup tutorial contents in Indira Kalistha YouTube Channel. This research used descriptive qualitative research design, which describe the register phenomena used in makeup tutorial contents. The data were analyzing by identifying word and phrase. Based on findings and siscussion data, the total data found in this study were 35 data examined and categorized into 24 words and 11 phrases.
Narrative Assets In Video Games As Linguistic’s Research Khadifa Abdul Rozzaq Wijaya, Rahmaditya; Murti Wardhani, Evi; Faturrahman Bataiv, Misbah; Dzaky Kamaluddin, Ahnaf
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2024: Proceeding of the 5th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/icohetech.v5i1.4228

Abstract

Video games are a type of digital entertainment that has shown substantial growth in both complexity and cultural significance since its creation in the mid-20th century. This study use a qualitative methodology, specifically the content analysis technique, to investigate and examine narrative elements in video games as a subject of linguistic inquiry. This approach aligns with Klaus Krippendorff's theory presented in Content Analysis: An Introduction to Its Methodology (2004). Krippendorff's theory posits that content analysis enables researchers to interpret the significance of different forms of texts and media portrayals, such as dialogue and narration in video games. This research reveals that narrative assets in video games can be analyzed through various linguistic approaches, including pragmatics, sociolinguistics, and Appraisal System, to better understand how language in digital narratives creates complex experiences for players