Regania Pasca Rassy
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Comparative Analysis of ResNet-50 and VGG16 Architecture Accuracy in Garbage Classification System Yudhis, Putu Yudhis; Fitri Bimantoro; Regania Pasca Rassy
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 9 No 1 (2025): Juni 2025
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcosine.v8i1.620

Abstract

Population growth and urbanization have resulted in an exponential increase in waste generation, causing serious environmental and health risks. Garbage classification is essential to optimize the recycling process and minimize waste in landfills. In particular, Convolutional Neural Networks (CNN) and Deep Learning, has shown effectiveness for image classification systems such as waste sorting. This research addresses the gap in comparative analysis of CNN architectures for garbage classification by comparing the performance of VGG16 and ResNet-50. This study's objective is to identify the most effective architecture for categorizing six different categories of garbage: cardboard, glass, metal, paper, plastic, and trash. Using a dataset of 2,467 photos, the models were trained, validated, and tested using improved preprocessing and data augmentation techniques. The results showed that VGG16 obtained slightly greater accuracy (97%) than ResNet-50 (96%), indicating that VGG16 could be a better architecture for garbage classification systems. This study helps further development of automated waste sorting systems for recycling management, paving the way for more sustainable waste solutions. Hope for future research, this study can help in expanding the dataset, then using other architectures to improve the accuracy of the model, and help people to process garbage according to the type.
English Language Febriyanto; Regania Pasca Rassy; Halil Akhyar; Muhammad Iqbal Raissilki
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 9 No 2 (2025): December 2025
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcosine.v9i2.653

Abstract

The rapid development of immersive technology, particularly Augmented Reality (AR), has significantly supported the digitization of infrastructure in the Fourth Industrial Revolution. In the property industry, conventional visualization media such as two-dimensional (2D) floor plans are often difficult for non-technical users to interpret. This study develops an Android-based application, AR Site Visualization, that converts 2D floor plans into interactive three-dimensional (3D) models in real time. The development applied the Multimedia Development Life Cycle (MDLC) framework with six stages, employing Unity, Vuforia SDK, and Lean Touch for feature integration. The 3D models were created using SketchUp and Enscape to ensure realistic visualization. Evaluation through Black Box Testing and formative assessments demonstrated that all features, including marker scanning, 3D visualization, rotation, zoom, and translation, worked effectively, achieving a feasibility score of 71.5%. The results indicate that AR Site Visualization enhances spatial understanding and improves design communication users.