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Hubungan Model Pembelajaran Permainan Susun Kata terhadap Keaktifan Belajar Siswa Kelas III SDN 3 Jepang Marliana Putri Lestari; Aulia Tri Lestari; Fitmaya Intan Nazwa; Fina Fakhriyah; Erik Aditia Ismaya
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 3 No. 4 (2025): Intellektika : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/intellektika.v3i4.3025

Abstract

Student learning engagement plays a crucial role in character development, especially at the elementary school level. To foster a positive learning environment and encourage active participation, active learning approaches based on games are considered effective. This study aims to analyze the relationship between the active learning model using word-building games and the learning engagement of third-grade students at SDN 3 Jepang, Kudus Regency. The research was motivated by the low level of student participation, which is still dominated by conventional teaching methods. A correlational quantitative approach was used, with a population consisting of all 20 third-grade students, who were also taken as the sample through total sampling technique. Data were collected using a questionnaire to measure learning engagement and observation of the implementation of the word-building game model. The Shapiro-Wilk test was used for normality testing, and since one of the variables was not normally distributed, the data were analyzed using the Spearman correlation test. The results showed a correlation coefficient of r = -0.097 with a significance value of 0.686 (> 0.05), indicating no significant relationship between the word-building game model and student engagement. Other factors such as individual learning styles or classroom atmosphere may influence student engagement. Nonetheless, this model still holds potential and should be further developed to align with elementary students' characteristics.
Analisis Nilai Religius dalam Cerita Perang Obor di Jepara Janita Putri Dwihana; Aulia Tri Lestari; Nida Dhiyaul Auliyah; Mohammad Kanzunnudin
PROSIDING SEMINAR NASIONAL PENDIDIKAN, BAHASA, SASTRA, SENI, DAN BUDAYA Vol. 4 No. 2 (2025): November: MATEANDRAU: PROSIDING SEMINAR NASIONAL PENDIDIKAN, BAHASA, SASTRA, SE
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/mateandrau.v4i2.3112

Abstract

This article discusses the religious values contained in the Torch War folktale from Tegalsambi Village, Jepara. This story is not only part of the cultural heritage of the community, but also contains strong spiritual values, such as gratitude to God, the implementation of religious rituals, and the spirit of togetherness among residents. This research was conducted with a qualitative approach and used the hermeneutic method to explore the symbolic meaning and socio-religious role of the story. The findings indicate that the Torch War reflects a harmonious blend of local culture and Islamic values, known as Islam Nusantara. The religious values in this story play an important role in strengthening the identity of the community and maintaining harmony in everyday life. These values help preserve the local traditions while integrating religious practices, fostering unity, and ensuring the sustainability of cultural and spiritual life in the community. This study highlights how folklore serves as a medium for transmitting religious and cultural teachings across generations.
Analisis Kebutuhan Media Pembelajaran Berbasis Flipbook Interaktif Dengan Model PBL Pembelajaran Kaidah Kebahasaan setiawaty, rani; Janita Putri Dwihana; Aulia Tri Lestari; Nida Dhiyaul Auliyah
Education Journal : Journal Educational Research and Development Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/ej.v10i1.2953

Abstract

Pembelajaran kaidah kebahasaan di kelas II sekolah dasar masih menghadapi permasalahan berupa materi yang bersifat abstrak, keterbatasan media pembelajaran, serta perbedaan gaya belajar peserta didik yang berdampak pada rendahnya fokus dan pemahaman siswa. Penelitian ini bertujuan untuk menganalisis permasalahan pembelajaran, konteks penggunaan model pembelajaran, serta kebutuhan guru dan siswa terhadap media pembelajaran berbasis flipbook interaktif yang terintegrasi dengan model Problem Based Learning (PBL). Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang dibatasi pada tahap analisis. Subjek penelitian terdiri atas satu guru kelas II dan 35 siswa kelas II SD Negeri 1 Gulang. Teknik pengumpulan data dilakukan melalui wawancara, angket, dan dokumentasi, sedangkan analisis data menggunakan model Miles dan Huberman. Hasil pembahasan menunjukkan bahwa pembelajaran kaidah kebahasaan masih didominasi metode ceramah dan media visual satu arah yang belum mampu mengakomodasi kebutuhan belajar siswa secara optimal, meskipun siswa memiliki motivasi belajar yang cukup tinggi dan kesiapan literasi digital yang baik. Guru dan siswa sama-sama membutuhkan media pembelajaran yang menarik, interaktif, visual, serta mampu mendukung tahapan pemecahan masalah dalam model PBL. Simpulan penelitian ini menunjukkan bahwa media pembelajaran berbasis flipbook interaktif yang terintegrasi dengan model Problem Based Learning berpotensi menjadi solusi yang relevan untuk meningkatkan pemahaman konsep, keaktifan, dan kualitas pembelajaran kaidah kebahasaan di sekolah dasar.