Triani, Deswinta
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Development of Digital Modules on Particle Motion Dynamics Material using Augmented Reality Media Assisted MOOCs to Improve Learning Outcomes of Grade XI High School Students Triani, Deswinta; Risdianto, Eko; Medriati, Rosane
Asian Journal of Science Education Vol 7, No 1: April 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v7i1.42438

Abstract

The research was used to describe the feasibility of digital modules using augmented reality media assisted by MOOCs, describe student responses and describe the improvement of student learning outcomes after the implementation of digital modules using augmented reality media assisted by MOOCs. This type of research is research and development (RD) with the ADDIE development model. The subjects in this study consisted of 36 students in class XI.2 of SMA Negeri 8 Bengkulu City. The results of the study show that the feasibility test criteria for digital modules using augmented reality media assisted by MOOCs are at 92.5% with the category of very feasible. The response given by students to the use of the developed digital module was at 87% with the very good category. From the pretest and posttest sheets using Gain scores, the results were obtained that students experienced an increase in learning outcomes after using the digital modules that had been developed. It can be concluded that digital modules using augmented reality media assisted by MOOCs are very feasible to be used as learning alternatives and can improve student learning outcomes, especially in physics subject matter, namely particle motion dynamics.
Bibliometric Analysis: The Application of Augmented Reality in the Field of Education in the World Triani, Deswinta; Sudarshana, Midigama Liyanage
Indonesian Journal of Pedagogy and Teacher Education Vol. 3 No. 1 (2025): Indonesian Journal of Pedagogy and Teacher Education (April 2025)
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijopate.v3i1.398

Abstract

The research conducted is a bibliometric analysis related to the application of augmented reality in the field of education in the world. It aims to investigate its application in world education, how it affects students' learning skills, and provides insights for future educational practices. Utilizing the Publish or Perish tool, the research methodology employed a keyword search for "Augmented Reality" and derived from Scopus from 2018 to 2024. A specific topic of "in Education" was then chosen, yielding 52 relevant papers out of the initial 133 search articles. The Mendeley and Vosviewer apps are used to gather metadata to generate visualizations (Network and Density) of the databases containing the first and last search results. According to the research findings that have been visualized, augmented reality is required in the field of education to support the learning process itself and enhance the abilities and learning outcomes of high school students. According to earlier studies, augmented reality has a significant positive impact on both teachers and pupils when used in secondary education.