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Penerapan Model Roleplaying Pada Materi Rantai Makanan Dalam Meningkatkan Hasil Belajar Peserta Didik Rakhman, Patra Aghtiar; Cahyani, Septiana Dwi; Fanani, Khafidz Aldy
PAIDAGOGIA: Jurnal Pengajaran dan Pendidikan Vol. 1 No. 1 (2024): November 2024: PAIDAGOGIA: Jurnal Pengajaran dan Pendidikan
Publisher : Sumule Indonesia Publishing

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Abstract

Based on the results of observations, it shows that the results of studying science and technology on food chain material for class V students at SDN Kembangan Utara 08 Petang. are still low. Most experience difficulties in achieving the minimum completion criteria (KKM) score. The causal factor is monotonous learning. Educators only use lectures in delivering learning material. Therefore, researchers are trying to make improvements by implementing a roleplaying model which is expected to help in completing science learning. This research method uses a quantitative descriptive approach. The type of research is pre-experimental, which only involves one sample class, namely the experimental class, without a comparison class. Learning outcomes in science and science subjects using the roleplaying model for class V students at SDN Kembangan Utara 08 Petang. have increased. In cycle I the average student score was 75.78571 and in cycle II the average student score was 80.55556, an increase of 4.76985 for the average student score in food chain material. And with the roleplaying model, science and science learning can be carried out completely with good learning results. It can be concluded that the application of the roleplaying model can improve the science and science learning outcomes of class V students at  SDN Kembangan Utara 08 Petang.   Keywords: the results of studying, minimum completion criteria, roleplaying
Literature Review of Inquiry-Based Learning and Virtual Laboratories on Critical Thinking and KPS Fauzi, Ahmad; Cahyani, Septiana Dwi; Gunawan, Gunawan; Nisrina, Nina
Indonesian Journal of Teacher Education Vol. 5 No. 2 (2024): Edisi Juli-Desember 2024
Publisher : Indonesian Publication Center

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Critical thinking skills and science process skills are essential competencies in 21st-century science learning. However, learning in schools is still dominated by a teacher-centered approach, thus not providing optimal opportunities for students to engage in scientific investigation activities. This study aims to analyze and synthesize research results related to the application of Inquiry-Based Learning assisted by virtual laboratories in improving students' critical thinking skills and science process skills. The method used is a literature review by analyzing 15 scientific articles from relevant national and international journals from 2015–2024 through the stages of data collection, selection, grouping, and synthesis. The results of the synthesis indicate that Inquiry-Based Learning consistently improves critical thinking skills through activities such as formulating problems, proposing hypotheses, conducting experiments, and drawing conclusions. In addition, virtual laboratories play an effective role in facilitating interactive experiments, improving conceptual understanding, and overcoming the limitations of practical facilities in schools. Overall, the integration of Inquiry-Based Learning and virtual laboratories results in more active, contextual, and student-centered learning, and is able to optimally improve higher-order thinking skills and science process skills.