Claim Missing Document
Check
Articles

Found 2 Documents
Search

The Development of Virtual Hardware-Based Learning Media for the Grade VII Informatics Course at SMP N 13 Padang Afdal, Muhammad; Syafril , Syafril; Hendri , Nofri; Amsal , Mutiara Felicita
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.644

Abstract

This study was motivated by the difficulties faced by seventh-grade students in understanding Informatics subjects, which are relatively complex. One contributing factor is the lack of variation in teaching methods and the infrequent use of instructional media by teachers. To address this issue, a virtual hardware learning media was developed to enhance engagement and improve students' comprehension. The study aims to develop valid and practical virtual hardware learning media for seventh-grade Informatics subjects. The research employs the Research and Development (R&D) approach using the 4D model, which consists of four stages: define (define), design (design), develop (development), and disseminate (disseminate).The validity test involved one subject-matter expert and two media experts. The subject-matter expert was a seventh-grade Informatics teacher from SMP Negeri 13 Padang, while the media experts were faculty members from the Department of Curriculum and Educational Technology, Faculty of Education, Universitas Negeri Padang. The practicality test was conducted with 32 seventh-grade students from SMP Negeri 13 Padang. The results indicate that the subject-matter expert validation yielded an average score of 4.70, categorized as "Highly Valid." The first media expert’s validation resulted in an average score of 4.33, categorized as "Valid," while the second media expert’s validation produced an average score of 4.95, categorized as "Highly Valid." Furthermore, the practicality test conducted with students showed an average score of 4.22, categorized as "Practical." Based on these findings, it can be concluded that the virtual hardware learning media for the seventh-grade Informatics subject at SMP Negeri 13 Padang is suitable for use in the learning process
Pengembangan Multimedia Interaktif Berbasis Teori Kognitif Bruner pada Mata Pelajaran Biologi Kelas X di SMA Mutfi, Ananda Salsabilla; Darmansyah; Amsal , Mutiara Felicita; Alfahani, Khairul
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the low learning outcomes of students in Biology and the limited use of interactive learning media at SMA Negeri 2 Padang Panjang. The study aimed to develop an interactive multimedia based on Bruner's Cognitive Theory for the Ecosystem topic in Grade X Senior High School that is valid and practical for use in learning activities. This study employed a Research and Development (R&D) method using the 4D model, consisting of the Define, Design, Develop, and Disseminate stages. The product was developed using Articulate Storyline by integrating Bruner’s representation stages, namely enactive, iconic, and symbolic. The validity test was conducted by material and media experts, while the practicality test involved Grade X students of SMA Negeri 2 Padang Panjang. The results showed that the developed interactive multimedia obtained a material validity score of 4.91, categorized as very valid, and a practicality score of 83.51, categorized as very practical. Therefore, the Bruner Cognitive Theory-based interactive multimedia developed in this study is feasible to be used as a Biology learning medium to help students understand concepts in a more interesting, active, and meaningful way