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Design of a Village Newspaper Application (Kordes) in Realizing a Digital Village in the Village of Dusun Baru V koto, Mukomuko Regency, Based on Android Hendrawan, Jodi; Devi Perwitasari, Ika; Felawati, Fatima
Sustainability (STPP) Theory, Practice and Policy Vol. 2 No. 1 (2022): Sustainability (STPP) Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v2i1.1286

Abstract

KorDes is a village newspaper application that contains the latest information that occurs in the village, information on village developments and information on village data as a form of realizing a digital village. This KorDes application was formed as a solution for the people of Dusun Baru V Koto Village, Mukomuko Regency who have difficulty in accessing valid and growing information in the village. In designing the KorDes application, it will be implemented based on Android. Android-based will make it easier for people to access via their smartphones which can be accessed at any time. The design of the application uses the technique of developing UML (unified modeling language) diagrams which makes it easier to document and define applications.
INFORMATION SYSTEM FOR ADMISSION OF STUDENT INTERNSHIP AT RRI MEDAN Rindiani, Rindiani; Devi Perwitasari, Ika; Hendry, Hendry
Sustainability (STPP) Theory, Practice and Policy Vol. 3 No. 1 (2023): Sustainability (STPP) Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v1i1.1831

Abstract

The Internship Acceptance Information System at RRI Medan is a platform designed to facilitate the process of accepting internship students at Radio Republik Indonesia (RRI) Medan. The purpose of this system is to increase efficiency and effectiveness in the process of accepting apprentice students and to strengthen the relationship between RRI Medan and the surrounding universities. This system offers several important features, including online registration, submission of files, and tracking of application status. Students who are interested in doing an internship at RRI Medan can access this system via a website or an easy-to-use mobile application. They can fill out the online registration form and upload the required files, such as CVs, grade transcripts, and letters of recommendation. After registration is complete, the system will process the application and provide notifications to students regarding the status of their application. Students can track the progress of their applications through this system, including information regarding interview schedules or other selection tests. If accepted, students will receive confirmation through this system and can continue with the internship preparation stage. This information system is built on a web basis.
Development of Hit The Mouse Games Using Javascript Devi Perwitasari, Ika; Hendrawan, Jodi
Sustainability (STPP) Theory, Practice and Policy Vol. 3 No. 1 (2023): Sustainability (STPP) Theory, Practice and Policy June Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v1i1.1861

Abstract

The idea of this game is that this game includes arcade games that are played traditionally which can be found in night markets or shopping centers such as Plazas. Arcade games are games that aren't focused on a story and can be entertaining when you're bored. This is done to analyze the needs that will be used to design and make a mole game, starting with determining the theme, game title, and programming language used to develop the game. The tools used include hardware and software. the application can run according to what has been designed by the author. The researcher tested the application by playing several times with different IP addresses as a test material for the application, whether the test was successful or not. Based on the results of making a game application for hitting moles, there are several conclusions that researchers can give, namely: a. This game can involve the player's concentration and become cognitive therapy, because the rats come out one by one from the ground to be hit. b. This game can only be played by one person. c. The making of the game Mole Hit has worked well according to the design that was made and compiled at the beginning of the game design, using the Javascript programming language.
Conceptual Model of Siskamling Information System Integration in Smart Village Architecture: A Theoretical Analysis of Efficiency and Sustainability Devi Perwitasari, Ika; Hendrawan, Jodi
International Journal Education and Computer Studies (IJECS) Vol. 5 No. 3 (2025): NOVEMBER
Publisher : Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijecs.v5i3.5751

Abstract

This study develops a conceptual model for integrating the Siskamling (Community Security System) into the Smart Village architecture by combining three core theoretical dimensions—information system efficiency, socio-technological sustainability, and digital governance integration. Through a conceptual–theoretical approach, the research synthesizes multiple frameworks, including Information System Integration Theory, the DeLone and McLean IS Success Model, Socio-Technical Systems Theory, and the Digital Sustainability Framework. The model positions Siskamling as more than a digital security platform; it is conceptualized as a socio-technical subsystem that fosters citizen participation, transparency, and institutional collaboration in rural governance. The findings highlight that Smart Village success depends not only on technological infrastructure but also on how digital systems align with social participation and collective resilience. Efficiency in information systems enhances trust and engagement, which in turn sustains socio-technical adaptation and supports integrative smart governance. Theoretically, the model bridges technological and social dimensions in community-based digitalization, while practically, it provides a reference for policymakers and local governments to design participatory and sustainable digital governance strategies. Future research is encouraged to empirically validate this conceptual framework using mixed methods, integrating variables such as digital literacy, policy support, and infrastructure readiness to ensure broader applicability.