Claim Missing Document
Check
Articles

Found 2 Documents
Search

Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning Yulia, Nurul Mahruzah; Asna, Umniyah Labibatul; Fahma, Mirda Aini; Reviana, Princess Aualia; Cholili, Fitria Nur; Halimahturrafiah, Nur; Sari, Deva Ratna
JERIT: Journal of Educational Research and Innovation Technology Vol. 2 No. 1 (2025): June
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jerit.v2i1.23

Abstract

The decline in interest in learning among elementary school students is one of the challenges in the world of education that needs to be addressed immediately. Especially in this digital era, of course we also have to keep up with the times. One innovative solution that can be applied is the use of educational game-based learning media. This study aims to analyze the effectiveness of using educational games in increasing interest in learning among elementary school students. The method used is a literature study and observation of the implementation of game-based learning media in several elementary schools. The results of the study show that educational games can increase student involvement in the learning process, strengthen conceptual understanding, and create a pleasant learning atmosphere. In addition, the use of games can also stimulate students' curiosity and intrinsic motivation. Thus, educational game-based learning media can be an effective strategy in increasing interest in learning among elementary school students. The existence of this learning media is to train students' responses to digital media containing character education in the material being taught. The use of educational game-based learning media is very helpful in learning during the pandemic, because learning with this technology media can be accessed anywhere and anytime, thus providing convenience in helping students learn. The use of educational game-based learning media provides a new and different learning atmosphere.
VISUAL SEMANTIC MAPPING BERBASIS KEARIFAN LOKAL SEBAGAI STRATEGI PEMBELAJARAN SENI BUDAYA BAGI SISWA TUNARUNGU Misbahruddin , Mochamad; Nisa’, Mirna Wardatun; Sholikhah, Taqwi Matus; Fahma, Mirda Aini; Fithriyah, Dewi Niswatul
Jurnal Manajemen Pendidikan Vol. 10 No. 4 (2025): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v10i4.1506

Abstract

Cultural learning for deaf students requires strategies that emphasize visual, contextual, and meaningful aspects, particularly by utilizing local wisdom of the area where students live, such as the local wisdom of Bojonegoro Regency. One relevant approach is Visual Semantic Mapping (VSM), a visual map-based learning strategy that systematically connects main concepts with subconcepts. This study aims to examine the effectiveness of local wisdom-based Visual Semantic Mapping as a cultural learning strategy for deaf students. The method used is a descriptive qualitative study with a literature study approach and learning observations. The results of the study indicate that the application of local wisdom-based VSM can improve the understanding of cultural concepts, enrich visual vocabulary, and encourage the active involvement of deaf students in learning. This strategy also helps students connect cultural materials with real experiences in their surroundings. Thus, local wisdom-based Visual Semantic Mapping can be used as an alternative inclusive and effective cultural learning strategy for deaf students.