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TRI PARARTHA SEBAGAI LANDASAN MENCIPTAKAN EKOSISTEM PENDIDIKAN HUMANIS DI IAHN TAMPUNG PENYANG PALANGKA RAYA Putu Cory Candra Yhani; Ni Kadek Supadmini
Guna Widya: Jurnal Pendidikan Hindu Vol 12 No 1 (2025): Volume 12 Nomor 1 Maret 2025
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/gw.v12i1.4864

Abstract

The doctrine of Tri Paraartha, encompassing the values of Asih (compassion), Punia (altruistic generosity), and Bhakti (devotional service), serves as a philosophical foundation for developing a humanistic educational ecosystem at IAHN Tampung Penyang Palangka Raya. This study aims to examine the implications of integrating Tri Paraartha values through a humanistic approach to foster holistic character development in students, covering intellectual, emotional, social, and spiritual dimensions. Employing a qualitative descriptive method, this research synthesizes textual analyses of Hindu scriptures and scholarly literature on humanistic education theory. The findings reveal that the application of Tri Paraartha strengthens students' empathy, altruism, and devotion, thereby enhancing moral reasoning, promoting social cohesion, and fostering emotional resilience. Specifically, Asih nurtures compassionate interpersonal relationships, Punia cultivates social responsibility and equilibrium, and Bhakti instills a deep commitment to service, both to the divine and to the community. Integrating these values into the educational process not only fortifies individual morality but also promotes the development of an inclusive, harmonious, and ethically grounded learning environment. Therefore, the implementation of Tri Paraartha through a humanistic educational approach is critical in producing adaptive, character-driven Hindu generations capable of making meaningful contributions to a dignified and civilized global society
Problematika Pendidik dalam Menyusun Modul Ajar pada Implementasi Kurikulum Merdeka di SD Negeri 4 Sesetan: Penelitian Eksel Eka Brahmana; Ni Nyoman Mariani; Ni Kadek Supadmini
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.1710

Abstract

This research aims to find out the problems of teachers in determining learning objectives in teaching modules, designing learning activities, designing learning media and designing assessments in teaching modules. The theories used are the theories of constructivism and behaviorism. The subject of this study are class teachers of SD Negeri 4 Sesetan. The data collection methods are structured interviews and document studies. The data that has been collected is analyzed by qualitative analysis method with steps of reduction, data presentation, and conclusion drawn. The results of the study show that (1) in determining the learning objectives of teachers face difficulties, namely, difficulties at the beginning of the implementation of the Merdeka Curriculum and difficulties in translating learning outcomes into learning objectives. (2) Teachers have difficulty choosing appropriate learning models and methods and vary learning activities when designing learning activities. (3) Teachers have difficulty choosing appropriate learning media and time constraints in designing learning media. (4) Teachers have difficulty designing a comprehensive assessment, namely measuring various aspects of students' abilities. Schools and teachers have tried to overcome this problem.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TEAMS GAMES TOURNAMENTS TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS III SDN 2 LEMBONGAN Ayu Kusuma Dewi; Kadek Aria Prima Dewi PF; Ni Kadek Supadmini
Adi Widya: Jurnal Pendidikan Dasar Vol 10 No 1 (2025): Adi Widya: Jurnal Pendidikan Dasar
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/aw.v10i1.5612

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif Teams Games Tournament (TGT) terhadap hasil belajar siswa kelas III dalam mata pelajaran Pendidikan Pancasila, khususnya materi hak dan kewajiban. Penelitian ini menggunakan pendekatan kuantitatif dengan desain one-group pretest- posttest. Subjek penelitian adalah 32 siswa kelas III SDN 2 Lembongan. Instrumen yang digunakan meliputi tes pretest dan posttest, lembar observasi, wawancara, serta angket kepuasan siswa. Hasil menunjukkan peningkatan signifikan pada nilai rata-rata siswa dari 58,2 (pretest) menjadi 82,3 (posttest). Model TGT juga meningkatkan keterlibatan aktif, motivasi belajar, dan keterampilan sosial siswa. Dengan demikian, TGT efektif dan direkomendasikan untuk diterapkan dalam pembelajaran Pendidikan Pancasila.
IMPLEMENTASI MEDIA PEMBELAJARAN BERBASIS QUIZIZZ DALAM PEMBELAJARAN MATEMATIKA DAN MINAT BELAJAR SISWA KELAS III SD NEGERI 5 SONGAN KECAMATAN KINTAMANI KABUPATEN BANGLI Kisna Dewi, NI Putu; Marsono; Ni Kadek Supadmini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51510

Abstract

Mathematics education in elementary school plays an important role in developing students’ logical, critical, and systematic thinking skills. However, conventional mathematics learning methods often lead to low student learning interest. This study discusses (1) the implementation of Quizizz-based learning media in mathematics learning for third-grade students at SD Negeri 5 Songan, Kintamani District, Bangli Regency, (2) students’ learning interest after the implementation of Quizizz-based learning media, and (3) the supporting and inhibiting factors in implementing the media. This study aims to describe the implementation of Quizizz-based learning media in mathematics learning, identify students’ learning interest, and determine the supporting and inhibiting factors in its implementation. The theories used in this study are constructivist learning theory and Jean Piaget’s cognitive development theory. This research employed a descriptive qualitative approach. The research subjects consisted of third-grade teachers and third-grade students at SD Negeri 5 Songan, Kintamani District, Bangli Regency. Data collection techniques included observation, interviews, and documentation. The collected data were analyzed using descriptive qualitative analysis through data reduction, data presentation, and conclusion drawing. The results showed that (1) the implementation of Quizizz-based learning media was carried out through preparation, implementation, and evaluation stages by utilizing interactive quizzes that increased student engagement in learning activities, (2) the use of Quizizz improved students’ learning interest, as reflected in their enthusiasm, activeness, focus, and participation during mathematics learning, and (3) supporting factors included the availability of digital devices, teacher support, and students’ interest, while inhibiting factors involved internet connectivity limitations, technological skills, and learning facilities. Therefore, Quizizz-based learning media can create more engaging mathematics learning and support the improvement of students’ learning interest.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SENI BUDAYA KELAS III SEKOLAH DASAR NEGERI 5 KEMENUH GIANYAR Ni Luh Putu Nginte Suryaningtyas; Ni Nyoman Mariani; Ni Kadek Supadmini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64605

Abstract

Learning motivation is one of the determining factors in achieving learning objectives, especially in Arts and Culture subjects at the elementary school level. Low student motivation may reduce participation, creativity, and learning outcomes. Therefore, an innovative learning model is required to encourage students to actively participate in the learning process. This study aims to analyze the implementation of the Project Based Learning model in improving the learning motivation of third-grade students in Arts and Culture at SD Negeri 5 Kemenuh Gianyar and to identify its impact on students during the learning process. This research employed a qualitative descriptive approach. The research subjects consisted of the principal, classroom teacher, and third-grade students. Data were collected through observation, interviews, and documentation, and were analyzed using data reduction, data display, and conclusion drawing. The findings indicate that the implementation of the Project Based Learning model was carried out systematically through project planning, project implementation, monitoring, product assessment, and evaluation. The application of this model increased students' enthusiasm, confidence, creativity, collaboration, responsibility, and active participation during learning activities. The study concludes that Project Based Learning is effective in improving students' learning motivation in Arts and Culture learning at the elementary school level.