Sagala, Friska Herawaty
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Transformasi Pembelajaran Membaca Pemahaman melalui Model RADEC Berbasis Flipbook Digital Perdana, Rifandi; Nasution, Ismail Saleh; Sagala, Friska Herawaty
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1684

Abstract

This study aims to transform reading comprehension instruction through the implementation of the RADEC model integrated with digital flipbook media for elementary school students. The research was motivated by the persistently low levels of students’ reading comprehension skills and the urgent need for innovative, technology-driven learning approaches. Employing a classroom action research design, the study was conducted over two cycles and utilized observation, interviews, and documentation as data collection techniques. The findings demonstrate that the integration of the RADEC model with digital flipbooks significantly enhanced students’ reading comprehension abilities, as evidenced by improved learning outcomes in each cycle. This suggests that the RADEC model, when supported by interactive digital media, fosters more engaging and meaningful learning experiences. The study concludes that the RADEC-based digital flipbook model is a practical and effective tool for improving literacy competencies at the primary level and recommends its broader application in elementary education alongside the continued development of digital learning innovations.
Integrasi Game Puzzle Budaya dan Model PBL-GBL untuk Meningkatkan Pemahaman Budaya Peserta Didik Sekolah Dasar dalam Pembelajaran IPAS Bako, Enggi Nurunnisya; Nasution, Ismail Saleh; Sagala, Friska Herawaty
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 1 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i1.1685

Abstract

This classroom action research investigates how integrating a culturally responsive educational puzzle, GAPURA (Game Puzzle Keragaman Budaya), into Problem-Based Learning (PBL) and Game-Based Learning (GBL) models can enhance students’ understanding of cultural diversity. The study, conducted over two cycles with 21 fifth-grade students at UPT SDN 060858 Medan Tembung, responds to the observed lack of student engagement and low achievement in understanding cultural themes in IPAS learning. Data were obtained through student learning outcome tests, classroom observations, reflections, and documentation. Results revealed a notable improvement in students’ comprehension, with average scores rising from 55.24 in Cycle I to 80.00 in Cycle II, and mastery learning achievement reaching 90.95%. The integration of GAPURA encouraged active participation, empathy, and cooperative learning within a joyful, relevant learning environment. This study concludes that the incorporation of PBL and GBL models with localized, culturally grounded media effectively fosters both cognitive and affective dimensions of cultural literacy, contributing to more meaningful and inclusive IPAS instruction.