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Pelatihan Pembuatan Media Pembelajaran bagi Guru Kelas Menggunakan Aplikasi Canva Elita, Mutiara Dana; Mahendra, Moefty; Rosanawati, I Made Ratih; Adellestia, Geby; Ardiansyah, Kevin Fanreza; Hidayat, Fikrun Najih
Educate: Journal of Community Service in Education Vol 5 No 1 (2025): June
Publisher : Universitas Veteran Bangun Nusantara

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Abstract

The implementation of learning that utilizes interactive technology-based learning media is a form of technological development in the world of education. This can help teachers in implementing fun learning. So the role of learning media is becoming increasingly important. Thus, teachers are required to hone their abilities in creating interactive learning media. The creation of learning media can utilize applications. This can be proof that technology can be an intermediary in delivering learning so that learning objectives are maximized. This community service aims to train teachers to create interactive learning media. Thus, learning activities can carry out learning activities more interestingly. This activity is carried out for 1 week. The Community Service Program uses the Participatory Learning and Action (PLA) method. The PLA method is implemented through three stages of activity, namely socialization, discussion, and practice so that it can increase the involvement of community service participants actively. The results of this community service increase teacher creativity in creating learning media. After the training, teachers became aware that teachers can use all the features on the Canva application for free if accessed with aku belajar.id. The conclusion of this community service is that the Canva application has proven to be a potential tool for improving the quality of learning, as long as it is supported by good resource management in the school environment
EFEKTIVITAS MEDIA PEMBELAJARAN INTERAKTIF IPA BERBASIS DIGITAL DALAM MENINGKATKAN MINAT BELAJAR SISWA KELAS V SD NEGERI MULUR 03 Hidayat, Fikrun Najih; Febriansyah, Wahyu Candra; Khomala, Afrelia Lintang; Adellestia, Geby
JURNAL LENTERA [PENDIDIKAN PUSAT PENELITIAN LPPM UM METRO] Vol 10, No 2 (2025): Jurnal Lentera Pendidikan Pusat Penelitian LPPM UM Metro
Publisher : LPPM UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jlpp.v10i2.4781

Abstract

This research aims to determine the effectiveness of using digital-based interactive learning media for science in increasing student interest in learning at SD Negeri Mulur 03. The method used is descriptive qualitative research with the research subjects as many as 24 grade 5 students. Data collection instruments include observation, interviews, documentation, and questionnaires. The results showed that the utilization of digital-based interactive learning media can increase students' enthusiasm and participation in the learning process. Although there are obstacles such as signal limitations and teachers' ability to operate technology, the trial results show that the majority of students give a positive response to the use of digital media. Interesting and interactive learning media is proven to be able to foster interest in learning and encourage active involvement of students. This research recommends improving teachers' competence and digital infrastructure as an effort to optimize technology-based learning in primary schools.Keywords: Digital learning media, Interest to learn, Science learning, Elementary school