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EFEKTIVITAS PENGGUNAAN MEDIA PEMBELARAN INTERAKTIF ADOBE ANIMATE DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS MATERI KEKAYAAN BUDAYA INDONESIA DI SEKOLAH DASAR Roka Ismail, Putri; Naimah, Jainatun; Sri Wahyuni, Syartika; Ance Lumbantobing, Panni
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 14 No. 4 (2024): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i4.66226

Abstract

This study was conducted to determine the effectiveness of Adobe Animate learning media with the application of problem-based learning models on the material of Indonesian cultural wealth for students of Elementary School 060883 Medan. The background of this study focuses on the low learning outcomes of students about the material of Indonesian cultural wealth in grade four. As well as teachers do not apply interactive learning media and the learning models used by teachers are more monotonous in lecture and conventional learning models. Therefore, this study aims to see the effectiveness of using interactive learning media using the problem-based learning model. The design of this study used a quasi-experiment with a pre-test and post-test. Data collection used observation, documentation, and performance tests. The data analyzed were quantitative. The results of the experimental class showed an effectiveness score of 77.04% and the control class got a percentage of 70.64%. The effectiveness value of using interactive learning media is higher than power point media 6.4%. It can be concluded that Adobe Animate interactive learning media is effective in improving student learning outcomes.
Development of a Culture-Based Coding E-Book from North Sumatera to Enhance Computational Thinking Farida, Niken; Shalihat, Hilma Mithalia; Sri Wahyuni, Syartika
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 2 (2025): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i2.1766

Abstract

This study aimed to develop a North Sumatra culture-based coding activity e-book to enhance CT skills in early childhood education. The ADDIE development model consisting of the analysis, design, development, implementation, and evaluation phases, was employed and involved 160 children from nine kindergartens in Medan City. Expert validation indicated that the e-book was feasible for instructional use, with scores exceeding 80%, while the CT measurement instrument demonstrated high reliability with a Cronbach’s Alpha of 0.744. Small- and large-scale trials consistently showed significant improvement in children’s CT abilities, confirmed by the Wilcoxon test (Z = –8.901; p < 0.05). These results highlight that integrating local culture into coding activities supports CT development and simultaneously strengthens cultural values from an early age. The findings reinforce the importance of contextualized digital learning media that align with the goals of 21st-century education and foster cultural identity. The study further suggests that culture-based coding media can serve as an innovative learning resource to enrich PAUD (early childhood) instruction. Future research is encouraged to apply this concept in other cultural settings and include additional interactive features—such as animation, audio, gamification, or augmented reality—to enhance children’s engagement and learning outcomes. Long-term investigations are also needed to examine CT development over extended periods, along with broader collaboration with teachers and early childhood institutions to support continuous refinement of the media based on classroom needs.