Claim Missing Document
Check
Articles

Found 2 Documents
Search

EFEKTIVITAS BAHAN AJAR BERBASIS AUGMENTED REALITY DALAM MENINGKATKAN KEMANDIRIAN BELAJAR DAN PEMAHAMAN KONSEP IPA SISWA Nur'aeni, Amellia Putri; Pranoto, Yuli Kurniawati Sugiyo; Avrilianda, Decky; Ellianawati
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 2 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i2.66281

Abstract

The purpose of this study is to analyze the effectiveness of augmented reality (AR)-based teaching materials in enhancing students' understanding of science concepts and their independent learning skills in the subject of Natural Sciences (IPA) at Karawang Kulon II Elementary School. The methodology applied in this study is quantitative, incorporating a one-group pretest-posttest experimental design. Data collection involved administering written tests and questionnaires to assess students' conceptual understanding and learning independence. Results reveal that the average score achieved in the pretest for students was 64.2, while the average posttest score increased to 77.95, with the gain test indicating a substantial improvement. Additionally, the questionnaire results indicate that students' learning independence is categorized as very good, with a percentage of 90%. These findings highlight that the use of AR contributes to a better understanding of science concepts among students and supports their independent learning efforts. This research contributes meaningfully to the enhancement of innovative and effective teaching methods, while also offering educators insights for designing more engaging and interactive educational experiences.
Educaplay as an Interactive Digital Media for Students' HOTS Thinking on Living Things Material Nur'aeni, Amellia Putri; Harianingsih, Harianingsih; Avrilianda, Decky; Ellianawati, Ellianawati
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 3 (2025)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i3.1309

Abstract

This study aims to determine the effectiveness of Educaplay interactive digital media in improving the Higher Order Thinking Skills of grade II elementary school students on the subject of living things. The study used a quantitative approach with a quasi-experimental design of the One-Group Pretest-Posttest Design type. The subjects of the study were 20 grade II students of SDN Karawang Kulon II. The instruments used were multiple-choice HOTS tests and descriptions based on the revised Bloom's taxonomy, with indicators of analyzing, evaluating, and creating. The results showed that there was a significant increase in the posttest score compared to the pretest, with an average increase of 41.1 points and a significance value of 0.001 (p <0.05). The N-Gain value was in the medium to high category (average 0.6867). In addition, the analysis of the quality of the questions showed that most of the questions were difficult and had good discriminating power. These findings indicate that Educaplay is effective in developing students' HOTS skills through interactive, contextual, and fun learning. The implications of this Research encourage teachers to utilize digital media as a learning tool that is not only interesting but also able to stimulate high-level cognitive activities from the elementary education level.