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Effectiveness Digital Diorama Media To Improve Students' Concept Understanding Of Food Chain Material In Elementary School Nurhalimah, Umi; Edi Waluyo; Decky Avrilianda; Ellianawati
Jurnal Elementaria Edukasia Vol. 9 No. 2 (2025): JUNI
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v9i2.13758

Abstract

This research is motivated by the findings of students' difficulties in understanding the concept of food chains in the IPAS subject. The fact that the current generation is a digital generation accustomed to technology also supports the importance of innovation in learning. Learning resources that might aid students in comprehending abstract ideas are necessary because many educators continue to employ traditional teaching techniques. This research attempts to examine how well digital diorama media works as an educational innovation that can improve students' comprehension of the food chain concept. This study utilized a quasi-experimental approach using a non-equivalent control group design. In this study, sixty fifth-graders from Karawang Regency's SD Puri Artha participated. Students were split up into two groups: the experimental group used digital diorama material, and the control group used traditional means. Data were obtained through concept understanding tests before and after the intervention, as well as observations and interviews. According to the study's findings, pupils who used digital dioramas to learn had a significantly higher conceptual grasp than those who used traditional methods (p<0.05). Students can more easily comprehend the relationships between organisms in the food chain with the help of digital diorama media, which can offer crisper visuals. Additionally, pupils actively participate in the learning process and exhibit interest in it. The conclusion of this study is that digital diorama media is not only effective in enhancing students' understanding of the food chain concept but also in increasing students' learning motivation.
The Influence of Monopoly Media on The Students’ Interest in Learning Process of Elementary School Nailil Muna Asshalikha; Ngabiyanto; Ellianawati; Bambang Subali; Nuni Widiarti
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 1 (2025): May
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i1.12837

Abstract

Teachers, as facilitators, are required to create learning activities that involve active student participation, which encourages the development of a learning interest. The lack of media use in learning activities causes low student interest in learning. Monopoly media is one of the learning media that can attract students' attention to actively engage in the learning process his study examines the influence of monopoly media in increasing the learning interest of elementary school students using the Systematic Literature Review method through the Publish and Perish and Google Scholar platforms.  This study uses 19 recent research articles, which were selected based on predetermined inclusion and exclusion criteria. The analysis method used is qualitative descriptive. The research results show that the monopoly media is effective in increasing the learning interest of elementary school students.  Monopoly can stimulate students to participate actively, the interactive appearance of monopoly, and attracts students' interest in the learning process. Monopoly media is expected to be developed by using models, methods, or other approaches adapted to the learning needs of students.
EFEKTIVITAS BAHAN AJAR BERBASIS AUGMENTED REALITY DALAM MENINGKATKAN KEMANDIRIAN BELAJAR DAN PEMAHAMAN KONSEP IPA SISWA Nur'aeni, Amellia Putri; Pranoto, Yuli Kurniawati Sugiyo; Avrilianda, Decky; Ellianawati
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 2 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i2.66281

Abstract

The purpose of this study is to analyze the effectiveness of augmented reality (AR)-based teaching materials in enhancing students' understanding of science concepts and their independent learning skills in the subject of Natural Sciences (IPA) at Karawang Kulon II Elementary School. The methodology applied in this study is quantitative, incorporating a one-group pretest-posttest experimental design. Data collection involved administering written tests and questionnaires to assess students' conceptual understanding and learning independence. Results reveal that the average score achieved in the pretest for students was 64.2, while the average posttest score increased to 77.95, with the gain test indicating a substantial improvement. Additionally, the questionnaire results indicate that students' learning independence is categorized as very good, with a percentage of 90%. These findings highlight that the use of AR contributes to a better understanding of science concepts among students and supports their independent learning efforts. This research contributes meaningfully to the enhancement of innovative and effective teaching methods, while also offering educators insights for designing more engaging and interactive educational experiences.
INOVASI SUPERVISI PENDIDIKAN DALAM MENINGKATKAN KINERJA DAN KOMPETENSI GURU : STUDI KASUS DI SDN KEJAMBON 2 TEGAL Agustiana, Nina; Ellianawati; Barokah Isdaryanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28387

Abstract

Supervisi pendidikan memiliki peran penting dalam meningkatkan mutu pembelajaran dan profesionalisme guru. Namun, pendekatan supervisi yang bersifat formal dan kurang reflektif sering kali tidak memberikan dampak yang optimal. Untuk mengatasi hal tersebut, SDN Kejambon 2 melakukan berbagai inovasi dalam pelaksanaan supervisi pendidikan dengan tujuan untuk meningkatkan kinerja dan kompetensi guru. Artikel ini bertujuan untuk mendeskripsikan bentuk-bentuk inovasi supervisi pendidikan yang diterapkan di SDN Kejambon 2 serta dampaknya terhadap peningkatan profesionalisme guru. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan supervisi digital, supervisi berbasis coaching dan refleksi, serta pelaksanaan lesson study mini mampu meningkatkan efektivitas supervisi. Inovasi-inovasi tersebut mendorong keterlibatan aktif guru, memperkuat budaya reflektif, dan meningkatkan kualitas proses pembelajaran. Temuan ini menunjukkan bahwa supervisi yang inovatif perlu diadopsi lebih luas sebagai strategi pembinaan profesional guru yang berkelanjutan.
STRATEGI ASESMEN DAN EVALUASI PEMBELAJARAN DI SEKOLAH DASAR Intan Khoirun Nisa; Ellianawati; Barokah Isdaryanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28472

Abstract

This study aims to describe assessment and evaluation strategies in primary schools that support the improvement of learning quality and student outcomes. The main issue addressed is the suboptimal implementation of comprehensive and contextual assessment practices, where many teachers still rely heavily on written tests and have not fully integrated formative, diagnostic, or authentic assessments. This research employed a qualitative descriptive approach through a literature review method. Data were collected from relevant national and international scholarly sources published between 2020 and 2025, and analyzed through data reduction, thematic presentation, and conclusion drawing. The findings reveal that effective assessment strategies include the use of various assessment types (diagnostic, formative, and summative), techniques (observation, performance assessment, written tests, interviews, reflective journals, portfolios), and the integration of technology such as online quizzes, digital assignment submissions, and e-portfolios. These strategies support active, reflective, and student-centered learning. However, their implementation faces several challenges, including limited teacher understanding, administrative burdens, and varying levels of student readiness. Proposed solutions involve continuous professional development, the use of digital tools, and adaptive assessment approaches. This study contributes both practically and theoretically by offering insights into effective and sustainable assessment strategies to enhance the overall quality of primary education.
PENGEMBANGAN MEDIA AUDIO VISUAL ANIMASI UNTUK MENINGKATKAN PEMAHAMAN KONSEP KERAGAMAN AGAMA DI SEKOLAH DASAR Azzahra Fitriana, Shanas; Ellianawati; Avrilianda, Decky
JS (JURNAL SEKOLAH) Vol. 9 No. 4 (2025): SEPTEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v9i4.66879

Abstract

Abstract: This study aims to improve students' understanding of religious diversity in Indonesia using animated video as an audiovisual learning medium. The method used is Design and Development (D&D) with the ADDIE model. Research instruments include observation, expert validation questionnaires, tests, and interviews. Data were analyzed through expert validation, N- gain test, and pretest-posttest comparison. Expert validation averaged 91.4% (very good). The average pretest score was 59,96, increasing to 85.93 in the posttest, with an N-gain of 0,65 (moderately effective). The media is proven to be appropriate and effective in enhancing students’ learning outcomes. Keyword: animated audio visual, learning media, pancasila education learning   Abstrak: Penelitian ini bertujuan untuk meningkatkan pemahaman siswa terhadap materi keragaman agama di Indonesia melalui media audio visual video animasi. Metode yang digunakan adalah Design and Development (D&D) dengan model ADDIE. Instrumen penelitian meliputi observasi, angket validasi ahli, tes, dan wawancara. Analisis data menggunakan validasi ahli, uji N- gain, dan perbandingan pretest-posttest. Hasil validasi ahli menunjukkan rata-rata 91,4% (sangat baik). Rata-rata nilai pretest diperoleh rata-rata nilai pretest sebesar 59,96 meningkat menjadi 85,93 pada posttest, dengan N-gain sebesar 0,65 (cukup efektif). Media terbukti layak dan dapat meningkatkan hasil belajar siswa. Kata Kunci: media audio visual animasi, media pembelajaran, pendidikan pancasila
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN EDUGAMES IPAS MATERI DAERAHKU Utami, Desi; Sudarmin; Ellianawati; Bambang Subali; Wahyu Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.18004

Abstract

This study aims to analyze the needs of students related to learning media that accommodates the needs of edugames-based students such as quizizz in the implementation of my area material for IPAS learning subjects in grade IV Elementary School. The method used in this research is a qualitative description method with research instruments in the form of observation, interviews and questionnaires. Based on the interview, it was found that there were difficulties in conveying the material of my region in the IPAS subject. The questionnaire results strongly agreed that most students felt that interactive media increased engagement and made the learning process more enjoyable. The needs analysis obtained that the majority of fourth grade students need variations in learning methods, including the use of visual and interactive media, the needs of students can be met in edugames learning media such as quizizz material my area IPAS subjects grade IV SD. The use of edugames media such as quizizz can change the learning atmosphere to be more fun, increase the enthusiasm of students and of course attract the attention of students. .
Upaya Mengolah Sampah Organik Sekolah sebagai Media Tanam dengan Memanfaatkan Biofermentasi EM-4 Subali, Bambang; Ellianawati; Handayani, Langlang; Prasetya Ariyani, Nila; Erna S, Natalia; Budhi, Setiawan
Unnes Physics Education Journal Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/upej.v13i2.3802

Abstract

Sampah daun yang berada disekitar sekolah dan lingkungan sekolah setiap hari jumlahnya banyak. Cara untuk membersihkan dengan membakar sampah dan menimbun, sehingga menimbulkan masalah baru yaitu pencemaran udara akibat pembakaran sampah daun dan rantinmg tersebut.Oleh karena itu, tujuan dari kegiatan pengabdian masyarakat yang melatih sivitas MA Al Ashar untuk mengolah sampah daun atau sampah organik menjadi media tanam dengan menggunakan biofermentasi EM-4. Metode yang dilakukan untuk kegiatan pengabdian ini secara luring dengan tahapan 1) Ceramah dan Diskusi tentang pemanfaatan sampah organik sebagai media tanam menggunakan biofermentasi EM-4; 2) Melakukan praktik mengolah sampah daun menjadi media tanam; 3. Melakukan evaluasi hasil pengabdian masyarakat dan tundak lanjut para sivitas MA Al Ashar untuk mengolah sampah daun menjadi media tanam. Peserta pelatihan terdiri atas 14 siswa terpilih dan 26 guru MA Al Ashar Kab. Grobogan.  Hasil pengabdian masyarakat antara lain 1) peserta (Guru dan Siswa MA AL Ashar) mampu memahami materi pelatihan dan mempraktikan cara mengolah sampah daun menjadi media tanam dengan memanfaatkan biofermentasi EM-4; 2) Siswa mampu memproduksi hasil olahan sampah organik menjadi kompos dan media tanam. Simpulan pengabdian ini adalah semua peserta pelatihan mampu  memahami materi dan mempratikkan model pengolahan sampah organik dengan baik
Literatur Review: Pengembangan dan Optimalisasi Media Pembelajaran PowerPoint Interaktif Berbasis Canva untuk Meningkatkan Motivasi Peserta Didik di Era Digital dalam Materi Momentum Impuls Eka Mardiana; Dina Larasati; Alifia Rohmah; Dona Febri Enjelina; Manfaatun Nisa; Risma Ayunda Putri; Ellianawati
Unnes Physics Education Journal Vol. 14 No. 1 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/upej.v14i1.17604

Abstract

The deployment of digital learning media is becoming an increasingly pivotal aspect of the field of physics education, particularly in enhancing students' motivation and comprehension of abstract concepts such as momentum and impulse. Technological advancements have led to the use of software like Canva to create interactive PowerPoint presentations, which have improved the quality of learning. The objective of this study is to assess the efficacy of Canva-based learning media in the context of physics education. This study employed a systematic review with a bibliometric approach, whereby data were gathered from the Scopus database between 2014 and 2024. The selection of pertinent articles was conducted in accordance with the PRISMA method, which encompasses the following stages: identification, screening, eligibility, and inclusion. In order to ensure the quality and relevance of the selected articles, the inclusion and exclusion criteria were applied at each stage. The data were analyzed using VOSviewer with the objective of mapping research trends and interrelationships between variables. The results demonstrated an increase in publications related to Canva-based digital learning media, with the majority originating from Indonesia. The utilization of Canva has been demonstrated to enhance student motivation and engagement in physics learning, particularly at the secondary school level. However, it is essential to acknowledge the limitations of this digital learning medium.
ANALISIS IMPLEMENTASI ASESMEN DIAGNOSTIK KOGNITIF DAN NON-KOGNITIF DALAM PEMBELAJARAN BERDIFERENSIASI DI SDN MANGKUKUSUMAN 2 KOTA TEGAL Dwi Lestari, Fitriana; Barokah Isdaryanti; Ellianawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28688

Abstract

ABSTRAK Penelitian ini bertujuan untuk menganalisis implementasi asesmen diagnostik kognitif dan non-kognitif dalam mendukung pembelajaran berdiferensiasi pada siswa kelas VI SDN Mangkukusuman 2 Kota Tegal. Metode yang digunakan adalah deskriptif analitis dengan pendekatan kualitatif. Teknik pengumpulan data meliputi observasi, angket, dan wawancara. Subjek penelitian terdiri dari 26 siswa kelas VI. Teknik analisis data menggunakan model Milles dan Huberman 1994, meliputi reduksi data,penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa kemampuan kognitif siswa cukup beragam, dengan rincian: 27% siswa berada pada kategori mahir, 35% cukup mahir, dan 38% memerlukan bimbingan. Sementara itu, asesmen non-kognitif menunjukkan variasi gaya belajar siswa, yaitu Implementasi pembelajaran berdiferensiasi di SDN Mangkukusuman 2 berjalan secara efektif karena guru telah memanfaatkan hasil asesmen diagnostik untuk merancang strategi pembelajaran yang disesuaikan dengan kebutuhan siswa, baik dari aspek konten, proses, maupun produk pembelajaran. Temuan ini menegaskan bahwa asesmen diagnostik merupakan langkah awal yang penting dalam mewujudkan pembelajaran yang efektif dan berpusat pada peserta didik.