Hariyadi, Dyon Fillipo Agma
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Optimalisasi Pemilihan Smartphone Berbasis AI Tahun 2025 Menggunakan Metode Weighted Product dalam Sistem Pendukung Keputusan Wijaya, Novan; Lie, Kenny; Akbar, Muhammad; Effendy, Qrizky Putra; Hariyadi, Dyon Fillipo Agma
Digital Transformation Technology Vol. 5 No. 1 (2025): Periode Maret 2025
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v5i1.5855

Abstract

Perkembangan pesat teknologi kecerdasan buatan (AI) dalam industri smartphone flagship pada tahun 2025 menghadirkan tantangan tersendiri bagi konsumen dalam menentukan perangkat yang sesuai kebutuhan. Oleh karena itu, diperlukan suatu sistem pendukung keputusan yang mampu memberikan rekomendasi optimal. Penelitian ini mengimplementasikan metode Weighted Product (WP) untuk membantu proses seleksi smartphone flagship berbasis AI. Sebanyak lima alternatif dianalisis menggunakan lima kriteria utama, meliputi AI Kamera, AI Baterai, AI Sistem, AI Keamanan, dan AI Jaringan. Proses pengolahan data dilakukan melalui tahapan normalisasi, pembobotan, dan perhitungan nilai preferensi. Hasil perhitungan menunjukkan bahwa Xiaomi 15 Ultra menempati peringkat tertinggi dengan nilai preferensi 0.9789. Hasil ini membuktikan bahwa metode WP efektif dalam menghasilkan perankingan yang adil sesuai prioritas pengguna. Sistem pendukung keputusan ini dapat dijadikan referensi dalam pengambilan keputusan pembelian smartphone AI di tahun 2025.
Perancangan Aplikasi TeamKickOff Turnamen Futsal Berbasis Mobile Design Thinking Hariyadi, Dyon Fillipo Agma; Olivia; Mawarni, Marselyna Fitri; Wijaya, Novan
Jurnal Ilmiah Sistem Informasi Vol. 4 No. 2 (2025): Mei : Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/gzt17r37

Abstract

The Student Activity Unit (UKM) for Futsal at Multi Data Palembang University often experiences obstacles in tournament management, such as delays in match information updates, difficulty accessing information by participants, data recording errors, and inefficient time for compiling match brackets. This research aims to design a mobile-based futsal tournament management application called TeamKickOff using the Design Thinking method through five stages: empathize, define, ideate, prototype, and test. In the empathize stage, in-depth interviews were conducted with 12 respondents, participatory observation, and document analysis. The define stage produced an empathy map, user persona, point of view, and user journey map. The ideate stage involved brainstorming, card sorting, and wireframe development. Prototypes were developed in three versions (low, mid, and high-fidelity) with features for schedule management, real-time score recording, automatic match brackets, and video documentation. Usability testing with 32 respondents resulted in a SUS score of 78.6 with a task completion rate of 91.3% and a reduction in management time of up to 65% compared to manual methods. The research results show that the TeamKickOff application successfully improved the efficiency of futsal tournament organization and information access for participants, with advantages in video documentation integration and focus on the local campus context in Indonesia.