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Dampak Perubahan Iklim dan Aktivitas Manusia terhadap Kerusakan Ekosistem Terumbu Karang dan Biota Laut di Sekitarnya Dewi, Kadek Vicky Cintya; Pradesti, Rahmadiva; Nurlaela, Siti; Murnisari, Yunita; Suryanda, Ade; Aulya, Nailul Rahmi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 3 No. 1 (2023): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.768 KB) | DOI: 10.36312/pjipst.v3i1.138

Abstract

Coral reefs are ecosystems that have a diversity of biota in them. The main causes of damage to coral reefs are natural and human factors. This research was conducted from October to December 2022 in Jakarta. The purpose of this study was to determine the impact of climate change and human activities on damage to coral reef ecosystems and the surrounding marine biota. The method used is a literature study by collecting data and information from various research sources. The result is the influence of human activities and climate change on the destruction of coral reef ecosystems and marine and surrounding biota. There are significant impacts resulting from climate change and human activities on coral reefs and the surrounding marine biota, such as sea level rise, coral reef bleaching, and damage due to physical impacts.
Enhancing students' conceptual understanding of biodiversity through gamification-based learning using powerpoint media (FaunaPlay) Pradesti, Rahmadiva; Komala, Ratna; Isfaeni, Hanum
Biosfer: Jurnal Pendidikan Biologi Vol. 18 No. 2 (2025): Biosfer: Jurnal Pendidikan Biologi
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/biosferjpb.54626

Abstract

Conceptual understanding in biology is crucial for addressing global and complex issues. However, students often struggle to grasp biological concepts, thus requiring the support of interactive and engaging learning media. This study aims to develop and evaluate a gamification-based learning approach using PowerPoint media to enhance conceptual understanding of biodiversity, specifically the Felidae family. The research method used in this study is Educational Design Research (EDR) with the Hannafin and Peck (1988) model. Hannafin and Peck model is structured around three distinct phases i.e. needs assessment, design, and development/implementation. Each phase includes evaluation and revision. Data analysis includes assumption tests such as normality and homogeneity tests, as well as effectiveness tests including paired sample T-tests and normalized gain analysis. The subjects of this research are 10th-grade students and Biology teachers at SMAN X Jakarta Timur. The gamification-based PowerPoint learning media (FaunaPlay) is highly feasible to be used as a learning tool and is effective in enhancing the conceptual understanding of 10th grade high school students on the topic of biodiversity, specifically the Felidae family. This study recommends implementing the gamification-based learning media (FaunaPlay) in classroom instruction to enhance conceptual understanding of biodiversity (Felidae). The media can be utilized by teachers as a practical tool during teaching and learning activities. Furthermore, it provides a valuable reference for researchers to develop similar gamified learning media aimed at improving educational quality.