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EKSPLORASI AKTIVITAS KEBUDAYAAN DESA WISATA MENARI TANON SEMARANG DALAM PEMBELAJARAN MATEMATIKA SD Santi, Dina Pratiwi Dwi; Nurhidayah, Shanti; Anindiyah, Salsabila; Kurniawan, Verina Deawanny; Ulhaq, Najma Dhiya; Maharani, Dewi; Fitriawati, Titi; Cahyanti, Icih; Hafidhoh, Hikmalia Puspita; Sari, Rike Komala; Jannah, Raudhotul
Jurnal Edukasi dan Sains Matematika (JES-MAT) Vol. 10 No. 1 (2024): Jurnal Edukasi dan Sains Matematika (JES-MAT)
Publisher : Department of Mathematics Education, Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jes-mat.v10i1.8361

Abstract

Menari Tanon Village, Semarang, has a uniqueness and cultural diversity that is closely related to one of the mathematical concepts, namely geometry. So that it can be used as material for mathematics lessons in schools. This study aims to describe cultural activities in Menari Tanon Tourism Village, Semarang such as farming, livestock raising, dancing, and artifacts related to mathematics to be used as learning materials in elementary mathematics learning activities. The research method used is the method of observation and interviews with the Menari Village (Village Head, Founder of Dancing Tourism Village and Surrounding Communities). The results of the study show that Menari Tanon Village Semarang has cultural diversity related to learning mathematics in elementary schools such as recognizing flat shapes in farming activities, calculating geometric shapes in livestock activities, recognizing angles and lines in dancing activities, recognizing flat shapes on artifact studies. This research is expected to provide benefits for the development of elementary mathematics learning by raising the culture found in the Menari Tourism Village as a cultural tourism village.
Pemberdayaan Kearifan Lokal: Permainan Tradisional sebagai Upaya Pelestarian Budaya Nusantara serta Sarana Interaksi Sosial Masyarakat Khodari, Rahmad; Nurhidayah, Shanti
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): Bima Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v5i2.2029

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengenalkan kembali permainan tradisional sebagai bagian dari kearifan lokal kepada anak-anak dan remaja guna meningkatkan interaksi sosial serta kreativitas mereka di tengah dominasi penggunaan gadget. Tiga jenis permainan tradisional yang diperkenalkan dalam kegiatan ini adalah rangku alu, prepet jengkol, dan engklek. Metode pelaksanaan dilaksanakan melalui dua tahap, yaitu sosialisasi serta edukasi dan implementasi. Kegiatan ini dilaksanakan pada tanggal 12 Maret 2023 bertempat di Desa Sidamulya Kecamatan Astanajapura Kabupaten Cirebon. Kegiatan ini diikuti oleh 35 peserta yang terdiri dari 25 anak-anak dan 10 remaja. Tahap sosialisasi berfokus pada pemberian pemahaman kepada peserta mengenai makna, manfaat, dan nilai-nilai budaya yang terkandung dalam permainan tradisional. Tahap kedua melibatkan praktik langsung permainan bersama anak-anak dan remaja sebagai bentuk pemberdayaan kearifan lokal. Hasil kegiatan menunjukkan bahwa permainan tradisional tidak hanya menjadi sarana hiburan, tetapi juga efektif dalam menumbuhkan nilai-nilai seperti kerja sama, strategi, ketangkasan motorik, serta memperkuat interaksi sosial. Dengan demikian, pelestarian permainan tradisional dapat menjadi media edukatif yang bermakna dalam memperkuat identitas budaya dan menumbuhkan semangat kolaboratif di kalangan generasi muda.
Enhancing Students' Mathematical Representation Ability Through the Concrete-Representational-Abstract Approach Integrated to Sirquid Game Nurhidayah, Shanti; Gunawan; Anindiyah, Salsabila; Putra, Yudistira Indra Prahasta; Setiyani, Setiyani; Khodari, Rahmad
Mathematics Education Journal Vol. 20 No. 1 (2026): Mathematics Education Journal
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/mej.v20i1.pp181-200

Abstract

Many elementary school students struggle to represent fractions verbally, visually, and symbolically, which hinders their understanding of fractions in meaningful real-life contexts. This study aimed to examine the effectiveness of the Concrete-Representational-Abstract (CRA) approach integrated with the Sirquid Game in enhancing students’ mathematical representation ability in fractions topics. The study employed a mixed-method approach with an explanatory sequential design. The quantitative phase involved 48 students divided into an experimental group (n = 24) and a control group (n = 24). Data were collected using pretest and posttest instruments measuring verbal, visual, and symbolic representations. Quantitative data were analyzed using non-parametric statistical tests (Wilcoxon Signed-Rank Test and the Mann–Whitney U Test) and N-Gain analysis. The qualitative phase involved semi-structured interviews with three students from the experimental group representing high, medium, and low achievement levels to explore learning experiences and representation processes. The results indicated that students in the experimental group showed a statistically significant improvement compared to the control group (p < 0.05), with a high N-Gain score (0.77). Qualitative findings supported these results by demonstrating that the CRA stages implemented through the Sirquid Game facilitated students’ understanding and use of multiple representations of fractions. These findings suggest that the integration of the CRA approach and game-based learning is effective in enhancing students’ mathematical representation abilities. This study contributes to the development of mathematics teaching strategies, especially for fractions, by integrating step-by-step learning and physical activities, offering an innovative alternative to enhance student engagement and comprehension in elementary education.