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Namûdzaj al-Washîlah al-Ta’lîmîyyah li al-Lughah al-‘Arabiyyah fî Mâdah al-Dhâmâir al-Qâimah ‘Alâ Scratch Bahtiar, Ihwan Rahman; Murodi, Ahmad; Tahir, Akmaludin; Nafi'ah, Khotimatun; Mutmainah, Mia
Al-Manar Vol 16, No 2 (2025): Al-Manar : Mei - Agustus
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/al-manar.v16i2.36115

Abstract

This study aims to develop a Scratch-based learning media product for pronouns material in Arabic language learning at SMA As-Syafi'iyah 02. The method used in this research is the Research and Development with the ADDIE Model (Analyze, Design, Development, Implement, and Evaluate). The five steps taken are: (1) Analyzing, (2) Designing, (3) Developing, (4) Implementing, and (5) Evaluating. The Scratch-based learning media was developed along with media testing by material and media experts. Based on the material expert questionnaire results, a score of 96% was obtained for the category "very good," and the media expert evaluation questionnaire obtained a score of 98% for the category "very good." The implementation of the Scratch-based learning media was carried out with 29 eleventh-grade students at SMA As-Syafi'iyah 02. The evaluation results through the questionnaire distributed to students received a percentage of 87% with the category "very good." Thus, the Scratch-based learning media is suitable for use in pronouns mate-rial in Arabic language learning at SMA As-Syafi'iyah 02.
Using Gather Town in Critical Reading Arabic: An Attempt to Overcome the Weaknesses of Online Learning Bahtiar, Ihwan Rahman; Nuruddin, Nuruddin; Barnabas, Raden Ahmad; Jubaidah, Siti; Ilham, Andri; Nafi'ah, Khotimatun
Jurnal Inovasi dan Teknologi Pendidikan Vol. 3 No. 3 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v3i3.136

Abstract

As online learning continues to be implemented post-pandemic, the use of video conferencing applications in higher education remains high. Some research shows that video conferencing, such as Zoom and Google Meet, has a positive impact on the online learning process. However, video conferences can only partially bring the natural atmosphere into the virtual classroom. As one of the video conferencing platforms, Gather Town offers new features that can create a virtual classroom atmosphere like a real class. This study aims to describe online lecture activities using Gather Town and students' perceptions of the application. The results show that Gather Town is easy to use and offers a new atmosphere in online learning. The results of student perceptions also show that Gather Town is easy to use, can inspire motivation and interest in education, is applicable, stimulates critical thinking and problem-solving skills, and is consistent with real-world contexts and student characteristics.