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Analisis Inovasi Produk UMKM Agribisnis (Tanaman Hias)dengan Pendekatan Ekonomi Islam terhadap Peningkatan Daya Saing Lokal (Studi Kasus Kota Bandung) Salam, Mochamad Fadlani; Siregar, Muhammad Zaki Mulia; Rahayu, Sinta Sri; Fadhillah, Ilham; Nurfauziah, Muhammad Adistya
Future Academia : The Journal of Multidisciplinary Research on Scientific and Advanced Vol. 3 No. 3 (2025): Future Academia : The Journal of Multidisciplinary Research on Scientific and A
Publisher : Yayasan Sagita Akademia Maju

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61579/future.v3i3.564

Abstract

This study examines product innovation in ornamental plant agribusiness MSMEs in Bandung City using an Islamic economics approach to enhance local competitiveness. The method used is qualitative descriptive, combining in-depth interviews with three MSMEs and a review of previous research literature. Findings indicate that integrating the principles of honesty, fairness, and trustworthiness into every stage of innovation, from the use of decorated used pots to the development of "Islamic Cacti," to Islamic decoration packages, builds trust perception and customer loyalty. Family and community collaboration, along with educational-spiritual storytelling, strengthens product differentiation in the local market. The resulting "Islamic Values-Based Product Innovation" model modifies the sharia marketing mix by adding elements of religious narrative as a driver of competitive advantage. Practical implications include the development of an integrated innovation module with Islamic values for MSMEs, government support policies, and quantitative measurement of the impact of Islamic economics-based innovation.
Number Rinner Games To Improve 5-6 Year-Old Counting Ability Rahayu, Sinta Sri; Tabroni, Imam; Martin, Jayshree; Fang, Wang
Journal of Computer Science Advancements Vol. 1 No. 1 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jsca.v1i1.443

Abstract

The purpose of this research is to develop educational game tools for improve children's cognitive. The application of APE (Educative Game Tool) was carried out on village children to be exact at Harapan Pertiwi 2 Kindergarten. The researcher used the R&D research method (Research & Development) which aims to determine the application of game tools educative windmill counting in developing the development of cognitive aspects of children. This study used a child subject, namely 4 children between the ages of 4-5 years. Technique data collection using observation, interviews, trials, expert validation, and documentation. Based on the results of the research on the application of the Counting Rabbit Educative Game Tool it is proven feasible to use and able to improve children's cognitive abilities. Children are very enthusiastic in trying the game. The results of the data obtained from the Material Expert found that the total rating score obtained was 63 out of the expected 80, after being converted in the presentation the result was 143.2% in the 'Very Good' category. In the assessment rubric it is known that there is a significant difference in the ability to recognize the concept of numbers in children aged 5-6 years in playing the Counting Rabbit Windmill. In the pre-test activity, an average score of 30 out of 80 was obtained. Meanwhile, in the post-test activity using developed media, an average score of 50 was obtained from the score of 85. The pre-test and post-test activities experienced an increase in the average score of 125.1. So that with the Counting Rabbit Wheel media it can improve children's cognitive abilities.