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Pengembangan Media Pembelajaran Pendidikan Pancasila Berbasis Android (Studi Pada Fase F di SMA Negeri 1 Surakarta) Zumrotul Muadzimah; Wijianto; Widya Noventari
Integralistik Vol. 36 No. 2 (2025): Juli 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/integralistik.v36i2.2335

Abstract

The aim of this research is to develop media and determine the level of feasibility of Android-based Pancasila Education learning media products. This type of research is included in research and development. The development model used in this research is the Sukmadinata model. The Sukmadinata model consists of three steps, namely preliminary study, development and testing. This research data was obtained from media expert validation questionnaires, materials and student pre-test and post-test results. The Android-based learning media that was developed was then validated by material expert validators and media experts to provide an assessment regarding the suitability of the learning media. Next, it is tested on students. The purpose of the trial was to determine the difference in use of classes that were treated and classes that were not treated. The research results showed that Android-based learning media was declared very feasible at 87.7% for material validation and 81.4% for media validation. This study highlights how the integration of digital applications can increase the effectiveness of the teaching and learning process, both in terms of student involvement and learning outcomes.
Pengaruh Keterlibatan dalam Fandom terhadap Kepedulian Sosial Anggota Komunitas Seventeen Carat Solo Raya Lutfhie Amalia; Widya Noventari; Yudi Ariana
Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra Vol. 4 No. 3 (2026): September: Jurnal Bima: Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/bima.v4i3.2970

Abstract

This study aims to analyze the effect of fandom engagement on the social concern of members of the Indonesian Seventeen Carat Solo Raya Community. A quantitative approach with a survey method was employed. The sample consisted of 91 community members selected through probability sampling using proportional random sampling. Data were collected through questionnaires distributed via Google Forms and analyzed using descriptive statistics, prerequisite tests, and simple linear regression. The results of the prerequisite tests showed that the data were normally distributed, with a Kolmogorov-Smirnov significance value of 0.786 (>0.05). The linearity test produced a significance value of 0.100 (>0.05), indicating a linear relationship between fandom engagement and social concern. Simple linear regression yielded the equation Y = 51.542 + 0.461X. The t-test showed a t-value of 3.832 with a significance value of 0.000 (<0.05), indicating that fandom engagement had a positive and significant effect on social concern. The regression coefficient of 0.461 indicates that each one-unit increase in fandom engagement was associated with a 0.461-unit increase in social concern. Thus, higher fandom engagement is associated with greater social concern among community members.