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Analysis of The Ability to Solve Hots Questions On Measurement Material of PGSD Students Based on Bloom’s Taxonomy Nabilah Mansur; Arina Najwa, Wulida
IJE : Interdisciplinary Journal of Education Vol. 3 No. 2 (2025): July Interdisciplinary Journal of Education (IJE)
Publisher : Sumber Belajar Sejahtera

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61277/ije.v3i2.207

Abstract

A total of 66.7% of Primary Teacher Education (PTE) students demonstrated high-level thinking skills in the high category, while 33.3% were in the moderate category, with none in the low category. Analytical (C4) and creative (C6) skills were relatively strong, though evaluate (C5) varied. This study aimed to analyze students’ higher-order thinking skills (HOTS) in the topic of measurement using the revised bloom’s Taxonomy (C4-C6) as a framework. Six PTE students from STKIP Al Hikmah based essay items and semi-structured interviews. The data were analyzed qualitatively using triangulation techniques. The findings indicate thar, despite most students performing at a high level, inconsistencies in performance across cognitive dimensions suggest uneven mastery of HOTS. This highlights the need to strengthen instructional strategies that foster balanced development of analytical, critical, and creative thinking. The results also imply the importance of embedding HOTS-based assessment and instruction across all fundamental mathematics topics in teacher education curricula, to better prepare prospective teacher for real-world classroom challenges.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN CANVA DENGAN BERBANTUAN AUGMENTED REALITY PADA MATERI GOTONG ROYONG DI SDN 14 INDRALAYA UTARA Yuliastuti, Septi; Nabilah Mansur; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29299

Abstract

This study aims to develop interactive learning media based on Canva integrated with Augmented Reality (AR) technology on mutual cooperation material for fourth grade students of SDN 14 Indralaya Utara. The development model used is Research and Development (R&D) with the ADDIE approach, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. These stages are designed to ensure that the media produced is in accordance with student needs and the curriculum, and is effective in delivering character material. The validation process was carried out by media experts, material experts, and two education practitioners to assess the feasibility of the content, visual appearance, language, and suitability of the media to learning outcomes. The validation results showed a validity level of 93.1% which is included in the Very Valid category. Meanwhile, the practicality test through one-to-one and small group trials with fourth grade students obtained an average percentage of 97.4% (Very Practical category). These findings prove that the interactive learning media based on Canva and AR that were developed are not only feasible and valid, but also practical for use by students and teachers. This media is able to help students understand the value of mutual cooperation in a more contextual, visual, and interactive way, so that it can be an alternative innovation in character learning in elementary schools.