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Perancangan Aplikasi #JagoNgobrol untuk Meningkatkan Keterampilan Komunikasi Siswa Sekolah Menengah Pertama Setiawan, Rifki; Praka, Yoseph Satria; Giffary, Danang Aryaputra; Marcheta, Noorlela
Jurnal Ilmiah Multimedia dan Komunikasi JIMK Vol. 10 No. 1, Bulan Juni 2025
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jimk.v10i1.488

Abstract

Effective communication skills are crucial for students' success in the school environment. However, many middle school students still face communication barriers, including a lack of confidence and difficulty articulating their ideas. This study aims to develop the #JagoNgobrol application to enhance students' communication skills through a technology-based approach. The development process includes planning, production design, and evaluation stages. The application is designed with innovative features, including augmented reality simulations, daily mood tracking, mascot customization, and a peaceful nest. Testing results indicate that the application functions well, featuring an interactive interface and multi-level learning materials. The study concludes that #JagoNgobrol has the potential to be a practical solution for improving students' communication skills in a creative and structured manner.
Implementation of a 3D Animation Production Pipeline for a Psychological Well-Being Trailer : Visualizing Self-Acceptance Using Autodesk Maya Praka, Yoseph Satria; Setiawan, Rifki; Amalia, Syasya; Danti, Annisa Eka; Prameswari, Candi Rahayu Tri; Tambun, Desna Romarta; Mukkaramah, Indah Sari
Intechno Journal : Information Technology Journal Vol. 7 No. 2 (2025): December
Publisher : Universitas Amikom Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/intechnojournal.2025v7i2.2485

Abstract

Purpose: This study aims to investigate the implementation of a structured 3D animation production pipeline in the creation of a 3D animation trailer themed around psychological well-being with a self-acceptance dimension. The research addresses the lack of academic studies that specifically discuss the technical and procedural aspects of 3D animation trailer production, as most previous works emphasize narrative messages or educational outcomes rather than the production workflow itself.Methods: A practice-based research approach was applied by implementing a three-stage animation production pipeline consisting of pre-production, production, and post-production. Pre-production included concept development, scriptwriting, storyboard and concept art creation, and dubbing. The production stage involved material collecting, studio setup, and keyframe-based animation using Autodesk Maya. Post-production comprised frame-by-frame rendering using Arnold, compositing and editing with Adobe After Effects, internal evaluation, expert-based beta testing, and publishing via YouTube. All stages were systematically documented to ensure clarity and reproducibility.Result: The results show that the implemented pipeline enabled efficient task distribution, consistent visual quality, and accurate synchronization between animation and audio across 15 scenes with a total duration of 97 seconds. Internal evaluation confirmed that all scenes met predefined technical, visual, and narrative standards. Furthermore, expert-based evaluation by media professionals yielded a feasibility score of 92% across five aspects: animation quality, camera movement, lighting, sound design, and narrative timing. These findings indicate that the proposed pipeline effectively supports short 3D animation trailer production by reducing workflow ambiguity and improving coordination between visual and audio components.Novelty: The novelty of this research lies in its detailed and reproducible documentation of a 3D animation trailer production pipeline that integrates a fantasy-based narrative as a conceptual foundation for self-acceptance. This study provides a practical workflow reference that can be adapted for future academic, educational, and creative animation projects.