Martha K. Kota
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PENGARUH MODEL PEMBELAJARAN GROUP INVESTIGATION DENGAN BANTUAN MEDIA INTERAKTIF ANIMASI TERHADAP HASIL BELAJAR PPKn SISWA KELAS V UPTD.SD INPRES LASIANA KOTA KUPANG Debora Natonis; Petrus Ly; Martha K. Kota
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.30399

Abstract

Debora Natonis NIM.2101140052 with the tittle “ The Effect of Group InvestigationLearning Model with the help of Interactive Animation Media on the LearningOutcomes of PPKn Class V Students of UPTD. SD Inpres Lasiana Kupang City”.The problem in this study is to examine the significant effect of the GroupInvestigation learning outcomes of PPKn Class V Students of UPTD.SD InpresLasiana Kupang City, with the aim of improving students learning outcomes inPancasila education learning about My Indonesian Regional Culture. This studyuses the Pre-Experimental Design research type with a quantitative approach tothe One Group Pretest Posttest research design. The population in this study were28 class V C students of UPTD. SD Inpres Lasiana, Kupang City. The samplingtechnique used was a saturated sample where all populations were used assamples. Data collection techniques and instruments were observation sheets andtest instruments. The research instrument was a test in the form of a prestest andposttest to measure learning outcomes. The question instrument before beingused, was first used for validity and reliability testing. After the data was collected,it was analysed and used for hypothesis testing.This research was conducted atUPTD. SD Inpres Lasiana Kupang City Class V C. Furthermore, the results of thehypothesis testing, using paired samples t-test showed that the significance value(2-tailed) was 0,000. This shows that at the significamce level (2-tailed) < 0,05. Inaccordance with the basis for decision making, this is because the sig. (2-tailed)value < 0,05, so there is a significant difference between the learning outcomes inthe Pretest-Posttest data. Based on the results of the study above, it can beconcluded that there is an influence between the Group Investigation learningmodel with the help of interactive animation media on the PPKn learning outcomesof class V students of UPTD. SD Inpres Lasiana, Kupang City.
PENGEMBANGAN BUKU DIGITAL SEBAGAI MEDIA UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV Hiwa Wonda; Martha K. Kota; Chikita Dina Arianti
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 6 (2022): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i6.9115

Abstract

This article reports the development of a digital book as media to increase fourth-grade elementary school students’ learning motivation in the learning theme 4 sub-theme 2. The research is a development research method with a 4D design (Define, Design, Development, Dissemination) and one group pretest-posttest developmental model. Based on the SBI analysis, the developed digital book developed obtained 4,57, which is in the very feasible category. After using digital books, students’ learning motivation increased to 9.74%. The effectiveness of these digital books in increasing students’ learning motivation after being analyzed is 60.59%, which is categorized as quite effective. It is supported by asignificant percentage in student learning outcomes is 10.96% with a significant value of 0,223. The development of sophisticated technology increasingly should also be updated in the educational context. By utilizing technological development, teachers can design a digital book that can be used as learning media and teaching materials that can be used during teaching and learning activities or used out of the classroom. Digital books are also equipped with animations, videos, and voice recordings so that students can learn independently and have the same learning experience. As regards this, conventional books should be designed innovatively and developed based on technological developments in order to make them more practical, interesting, and able to create a pleasant learning atmosphere. Hence, students can generate and increase their learning motivation.