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Implementation of Game-Based Project-Based Learning Model to Improve The Activeness and Islamic Values of Elementary School Students in Science Subjects Agung Widyantoro; Nur Samsiyah; Cerianing Putri P; Heny Kusuma
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 1 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i1.93629

Abstract

Science learning in elementary schools is still predominantly conducted through conventional methods, such as assignments and the use of student worksheets, resulting in low student interest and engagement. This study aims to analyze the effectiveness of implementing a game-based project-based learning model in enhancing student learning activity and fostering Islamic values in science lessons. This research is a classroom action research conducted in two cycles, which included the stages of planning, implementation, observation, and reflection. The research subjects consisted of 15 fourth-grade elementary school students. Data were collected through observation and tests, using observation sheets to assess student activity and evaluation tests to measure learning outcomes. Data analysis was carried out through data collection, reduction, presentation, and drawing conclusions. The results showed a 20% increase in student learning activity, a 40% improvement in group collaboration, and a 67% increase in project completion timeliness. Additionally, students were able to compile project reports systematically and demonstrated Islamic values such as cooperation, tolerance, honesty, independence, and responsibility. The study concludes that the game-based project-based learning model is effective in increasing student engagement and fostering Islamic character in science learning. The implication of this study highlights the importance of applying contextual and enjoyable learning approaches to promote active participation and character development in elementary education.
Let's Read Media in Indonesian Language Learning to Improve Reading Literacy of Grade 1 Students Nur Samsiyah; Agung Widyantoro
Proceeding of International Conference on Education, Language, Literacies, and Literary Studies (ICONELS) Vol. 2 No. 1 (2025): Interdisciplinary Approaches to Language, Literature and Linguistics in Digital
Publisher : Nexus Publishing NXP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/iconels.v2i1.72

Abstract

The development of technology has an impact on the use of increasingly advanced media, especially digital media. Media becomes a supporter in literacy learning in elementary schools for grade 1, one of which is Let's read media. This study aims to determine the use of Let's read media in learning Indonesian to improve reading literacy of grade 1 elementary school students. This study is a descriptive qualitative study. The subjects of the study were teachers and grade 1 students at Bulu 03 Pilangkenceng Elementary School. The number of students was 15. Data collection techniques were carried out by performance, tests and observations. The data collection instrument used a reading test to measure students' reading abilities, and an observation sheet to see students' reading literacy activities and learning activities using let's read media. Data analysis used Milles and Huberman which consisted of reduction, presentation and drawing conclusions. The results of the study showed that students' reading performance had a very good category as shown by their appearance and reading skills. The results of the observation showed that students' activity in using let's read media was very high, seen from their activeness and cooperation in compiling stories and notes on titles and readings that they had written. It is hoped that by using the Let's Read media, students will be more active in learning not only in Indonesian language lessons but also other lessons and can be used by other teachers in different classes.
Development Item-Based Questions World wall For Improving Science Learning Outcomes Tiara Intan Cahyaningtyas; Nur Samsiyah; Sri Budyartati; Ridwan Musthofa; Agung Widyantoro; Krisma Lofitasari
International Journal of Technology and Education Research Vol. 4 No. 01 (2026): International Journal of Technology and Education Research (IJETER)
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v4i01.2858

Abstract

The quality of the questions produced by teachers is still very minimal and less interesting for students to use because they are only paper-based and only copied from existing books . Research purposes for develop an item question-based world wall to increase results Study in science subjects. Special purpose done for analyzing needs, designing product question-based worldwall, and describing results study science. Study this including in study development using the ADDIE development model. Subject study participants educate school-based class 4 Bulu 3 Madiun with a total of 15. Data collection techniques were carried out with questionnaires, validation, and tests. The instrument use sheet questionnaire needs a question-based word wall at the school base, sheet validation expert material and media, and questions test-based word wall. Research results produce questions that have been tested for validity, and reliability until you get 20 questions best and done validation by media experts and receiving materials the respective scores are 88% and 85% with the very worthy category. Response participants educated as many as 15 children and also received very good responses with give response of 90% and the results study increased from the initial average pre-test result of 51 to 89. Media questions word wall can be said feasible, interesting and effective increase results Study participant educate on the eyes Class IV science lesson on force and magnetism.