Sani, Rizky Mutiara
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Representasi Nilai-Nilai Pendidikan Karakter dalam Cerpen “Gus Jakfar” Karya KH A. Mustofa Bisri: Kajian Sosiologi Sastra Sani, Rizky Mutiara; Septiana, Hespi
Stilistika: Jurnal Pendidikan Bahasa dan Sastra Vol 18 No 2 (2025)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/st.v18i2.26032

Abstract

This research focuses on finding the values ​​of character education in the short story entitled “Gus Jakfar” by KH A. Mustofa Bisri through a sociological study of literature. The use of sociological literary studies is intended to analyze social interactions in short stories which produce exemplary values ​​in the form of character education. The method used is descriptive qualitative (QD) with data collection techniques using library research, where data is obtained from literature in the form of short stories, articles and books. Next, the data was analyzed using the Miles and Huberman technique through three stages, namely "reduction, data presentation, and conclusions." The results obtained from this research found four values ​​of character education, including: religious, curious, friendly/communicative, and social care. In detail, there are three data on the value of religious character education in short stories, two data on the value of character education on curiosity, one data on the value of friendly/communicative character education, and one data on the value of character education in the form of social care.
The Effectiveness of Implementing the Interactive Multimedia Based Quantum Learning Model on the Short Story Writing Skills Sani, Rizky Mutiara; Yulianto, Bambang
Jurnal Pembelajaran Bahasa dan Sastra Vol. 5 No. 1 (2026): Januari 2026 | in progress
Publisher : Raja Zulkarnain Education Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55909/jpbs.v5i1.1051

Abstract

The problems in learning in class IX of SMPN 40 Surabaya, which is still teacher-centered and dependent on textbooks, prompted this study. This condition makes students passive, easily bored, and unable to write short stories optimally. Interviews with Indonesian language teachers reinforced these findings, confirming that the Quantum Learning model and interactive multimedia had never been implemented. This situation highlights the need for attractive, interactive, and experience-oriented learning innovations. The purpose of this study was to describe the short story writing skills of ninth-grade students at SMPN 40 Surabaya before and after the implementation of the interactive multimedia-based Quantum Learning model and the improvements achieved. The method used was quantitative with a one-group pre-test post-test pre-experimental design. The research population was all ninth-grade students at SMPN 40 Surabaya in the 2025/2026 academic year, while the sample was class IX-I consisting of 27 students selected through cluster random sampling. The data collection technique used a pre-test and post-test. Meanwhile, the analysis technique used descriptive statistics, Shapiro-Wilk normality test, hypothesis testing in the form of paired t-tests, and N-Gain. The results of the study showed an increase in students’ short story writing skills from a pre-test average score of 68.33 to 82.59 on the post-test. The normality test showed that the data was normally distributed, while the t-test produced a Sig. (2-tailed) score of 0.000 < 0.05 and a t-count > t-table, indicating a significant difference between the two values. The N-Gain value of 0.4425 falls into the moderate category, indicating that the interactive multimedia-based Quantum Learning model is effective in improving the short story writing skills of ninth-grade students at SMPN 40 Surabaya.