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Korelasi Antara Minat dan Prestasi Belajar Sejarah Terhadap Kesadaran Sejarah Siswa di Kelas XI SMA Plus Darul Hikmah Al-Ghazaalie Tahun Ajaran 2024-2025 Abd. Rosyid; Adzkiyak; Agi Ma’ruf Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 7 No. 8 (2025): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v7i8.8019

Abstract

This study aims to determine the relationship between learning interest and history learning achievement towards the historical awareness of class XI students of SMA Plus Darul Hikmah Al-Ghazaalie in the 2024–2025 academic year. The method used is a quantitative approach with a correlational design. The study population was all class XI students, with a sampling technique using simple random sampling. Data were collected through a questionnaire to measure learning interest and historical awareness, as well as documentation of values ​​for learning achievement. Data analysis was carried out using Pearson Product Moment correlation and multiple regression analysis. The results showed that there was a positive and significant relationship between learning interest and students' historical awareness. Likewise, history learning achievement has a positive and significant correlation with historical awareness. Simultaneously, interest and achievement in learning history contribute significantly to increasing students' historical awareness. These findings emphasize the importance of strengthening interest and academic achievement in history learning to form better historical awareness among students.
IMPLEMENTASI MEDIA PEMBELAJARAN KUIS INTERAKTIF BERBASIS CANVA AI DALAM PEMBELAJARAN IPS PADA SISWA KELAS VII SMP PGRI JENGGAWAH Nur Fauziah, Putri; Adzkiyak; Ibrahim Hamdani, Iqbal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50316

Abstract

This research aims to examine the implementation of interactive quiz learning media developed through Canva AI in Social Studies learning activities for seventh-grade students at SMP PGRI Jenggawah. This study was conducted based on the issue of limited student involvement during the learning process and the continued use of conventional teaching methods, which often result in students becoming less active and showing lower learning motivation. A descriptive qualitative method was applied in this research. The data were obtained through several techniques, including observations, interviews, and documentation. The findings indicate that the use of Canva AI-based interactive quizzes contributes to a more dynamic and engaging classroom atmosphere. During the learning process, students showed better participation, higher enthusiasm, and more active responses toward classroom activities. Moreover, this learning media supports students in understanding the material more effectively because the content is presented in a visual and interactive manner. Nevertheless, some obstacles were identified, such as technical issues and differences in students’ abilities in operating and accessing digital-based media. Overall, the implementation of interactive quizzes using Canva AI shows considerable potential in supporting the improvement of Social Studies learning quality through a more student-focused, interactive, and meaningful learning experience.
EFEKTIVITAS MEDIA PEMBELAJARAN DIGITAL BERBASIS GAME (WORDWALL) TERHADAP MINAT BELAJAR DAN PEMAHAMAN KONSEP SEJARAH PADA KELAS X SMK MADINATUL ULUM Rofik; Adzkiyak; Ma`ruf Wijaya, Agi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53588

Abstract

In history subjects, learning challenges often arise because historical material is identical to memorizing figures, dates, and events. This condition causes some students to consider history as a boring lesson, resulting in low interest in learning and low understanding of learning concepts. The purpose of this study is to observe the learning process before the application of game-based digital media (wordwall), then to analyze the effectiveness of the application of game-based digital learning media (wordwall) on the learning interest of class X students of SMK Madinatul Ulum and to analyze the effectiveness of the application of game-based digital learning media (wordwall) on the understanding of concepts of class X students of SMK Madinatul Ulum. This research method uses an approach in this study using quantitative with experimental methods and Pretest-Posttest Cointroil Group Design. The research stages include preliminary studies, instrument preparation, pretest implementation, treatment administration, posttest, and data analysis using normality, homogegeneity, and independent samples t-test tests. The research sample consisted of an experimental class using Educaplay and a control class using conventional learning. The results showed that game-based digital learning media (wordwall) influenced the learning interest and understanding of learning concepts of 10th-grade students at SMK Madinatul Ulum.
IMPLEMENTSI PROJECT BASED LEARNING MELALUI MEDIA DIGITAL SCRAPBOOK PADA PEMBELAJARAN SEJARAH KELAS X SMK BASTREN NURUSSALAM Khoirul Nisa, Ita; Adzkiyak; Ibrahim Hamdani, M. Iqbal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53882

Abstract

This study addresses the passive nature and boredom prevalent in history education at SMK Bastren Nurussalam Jember due to conventional, teacher-centered lectures. The research aims to evaluate the implementation of Project Based Learning (PjBL) integrated with Canva-based Digital Scrapbooks, analyze its impact on students' digital literacy and creativity, and identify the supporting and inhibiting factors in its execution. Operating under a post-positivist philosophy, this qualitative descriptive study involved a history teacher and 20 tenth-grade students as research subjects selected through purposive and snowball sampling techniques. Data collection was comprehensively systematically conducted via direct classroom observation, in-depth interviews, and documentation, followed by interactive data analysis including data reduction, data display, and conclusion drawing. The results reveal that the PjBL model systematically transformed history learning across six structured phases, successfully shifting the pedagogical paradigm from teacher-centered to student-centered. The utilization of Digital Scrapbooks significantly enhanced students' 21st-century competencies, advancing their digital literacy from basic tool utilization toward evaluating valid historical sources, while stimulating their creativity through historical visual storytelling. Key supporting factors included adequate computer laboratory infrastructure and students' high affinity for digital tools, whereas short instructional time allocations and uneven technical skills posed minor challenges. Nevertheless, these barriers were effectively mitigated through intensive teacher facilitation and peer-tutoring. In conclusion, the integration of PjBL and Digital Scrapbooks provides a highly successful, active, and meaningful instructional alternative for history education in vocational high schools.