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Students’ Perception on the Implementation of Teachers’ Verbal and Nonverbal Immediacy Behaviors on Enhancing Their English Learning Motivation Nurdzizati, Ainun; Muhayyang, Maemuna; Amin, Fatimah Hidayahni; Tahir, Muhammad
Indonesian Journal of Educational Studies Vol 28, No 1 (2025): Indonesian Journal of Educational Studies (Early Access)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijes.v28i1.74697

Abstract

This study explores students’ perceptions of the implementation of teachers’ verbal and nonverbal immediacy behaviors in enhancing their English learning motivation. A quantitative research method was employed, with questionnaires used as the primary instrument for data collection. The study was conducted at SMAN 22 Makassar, involving 60 eleventh-grade students as respondents. The data obtained through the questionnaires were analyzed using descriptive statistical analysis. The findings revealed that students held generally positive perceptions toward both verbal and nonverbal immediacy behaviors demonstrated by their teachers. Among the most highly valued behaviors were showing concern, using humor, giving praise or positive feedback, smiling, standing with confidence, and employing expressive vocal tones. These results indicate that students are more motivated to engage in English learning when their teachers communicate in ways that foster emotional connection, attentiveness, and encouragement
Penerapan Gamifikasi Berbasis Quizizz untuk Meningkatkan Motivasi Belajar Siswa dalam Pembelajaran Bahasa Inggris di SMAN 22 Makassar Nurdzizati, Ainun; Hendra, Hendra; Yayha, Muh Alwia; Sulfirani, Siti; Alannasir, Wahyullah
JURNAL PENA Vol 12 No 2 (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/djn0h421

Abstract

This study aims to examine and analyze the influence of gamification elements such as point, badge, and leaderboard on students' learning motivation in English language learning using the Quizizz platform. A mixed methods approach with a descriptive design was employed. Quantitative data were collected through questionnaires completed by 55 students from SMAN 22 Makassar, while qualitative data were obtained through in-depth interviews with selected respondents. The results indicate that the point feature provides instant feedback that triggers students' intrinsic motivation to study more diligently. Badges offer symbolic recognition of students’ achievements, fostering a sense of being valued. Meanwhile, the leaderboard proves to be the most powerful in boosting motivation, as it creates healthy competition that encourages students to challenge themselves and improve their rankings. Therefore, integrating gamification elements such as those found in Quizizz can be an effective strategy for enhancing students’ learning motivation, especially in the context of English language learning at the senior high school level. Keywords:  Quizizz, learning motivation, point, badge, leaderboard. References Alsawaier, R. S. (2018). The effect of gamification on motivation and engagement. The International Journal of Information and Learning Technology, 35(1), 56–79. Amrullah, M. K., & Muin, M. F. (2023). Motivasi Ektrinsik pada Siswa Smp IT Insan Mulia Batanghari. Journal of Media and Pedagogical Practices, 1(01), 33–40. Bai, S., Hew, K. F., & Huang, B. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review, 30, 100322. Gay, L. R., Mills, G. E., & Airasian, P. W. (2020). Educational research: Competencies for analysis and applications (12th ed.). Pearson. Kuo, M.-S., & Chuang, T.-Y. (2016). How gamification motivates visits and engagement for online academic dissemination–An empirical study. Computers in Human Behavior, 55, 16–27. Lenggono, B., & Yuzarion, Y. (2020). Motivasi berprestasi pada siswa SMA dalam perspektif Islam [PhD Thesis, Universitas Ahmad Dahlan]. https://www.neliti.com/publications/482140/motivasi-berprestasi-pada-siswa-sma-dalam-perspektif-islam Li, M., Ma, S., & Shi, Y. (2023). Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: A meta-analysis. Frontiers in Psychology, 14, 1253549. Maslow, A. H. (2022). A theory of human motivation. Lushena Books. (Original work published 1943) Mutiara, P., Fauzi, A., Wahyuni, A. D., Adisti, A. A., Kurniasi, F., & Afifi, S. T. (2022). Pengaruh Pelatihan, Motivasi dan Reward Terhadap Kinerja Karyawan. JIM: Jurnal Ilmu Multidisiplin, 1(3), 636–646. Shen, Z., Lai, M., & Wang, F. (2024). Investigating the influence of gamification on motivation and learning outcomes in online language learning. Frontiers in Psychology, 15, 1295709. Su, C., & Cheng, C. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268–286. https://doi.org/10.1111/jcal.12088 SUNARTI, S. (2021). Pengaruh Pola Komunikasi Orang Tua Dalam Keluarga Terhadap Motivasi Belajar Pedserta Didik Di Sd 32 Buakang [PhD Thesis, INSTITUT AGAMA ISLAM MUHAMMADIYAH SINJAI]. http://repository.uiad.ac.id/id/eprint/897/1/SKRIPSI%20SUNARTI.pdf Urhahne, D., & Wijnia, L. (2023). Theories of Motivation in Education: An Integrative Framework. Educational Psychology Review, 35(2), 45. https://doi.org/10.1007/s10648-023-09767-9 Velázquez-García, L., Longar-Blanco, M. D., Cedillo-Hernández, A., & Bustos-Farías, E. (2024). Gamification in the classroom: Motivating higher education students using digital badges. International Journal of Learning and Teaching, 10(4), 532–538. Widodo, U., & Winarti, A. (2019). Faktor-faktor motivasi dalam pembelajaran bahasa inggris. Jurnal Pendidikan, Sains Sosial, Dan Agama, 5(2), 48–64.
THE PICTURES OF TEACHERS’ VERBAL AND NONVERBAL IMMEDIACY BEHAVIORS IN EFL CLASSROOM PRACTICES Muhayyang, Maemuna; Nurdzizati, Ainun; Asriati, Asriati
KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE Vol 7 No 3 (2025): Klasikal: Journal of Education, Language Teaching and Science
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52208/klasikal.v7i3.1605

Abstract

This study investigates the ways of English teachers performing verbal and nonverbal immediacy behaviors to boost the students’ learning motivation in EFL classroom context. Using a descriptive qualitative design, data were collected through nonparticipant classroom observations of two English teachers at SMAN 22 Makassar. An observation checklist and field notes were used to identify patterns of verbal and nonverbal immediacy based on established immediacy frameworks. The findings show that teachers actively used various verbal behaviors, namely inviting students to speak, providing positive feedback, addressing students by name, using humor, showing concern, employing inclusive pronouns, and engaging in self-disclosure. Nonverbal behaviors such as physical proximity, supportive gestures, eye contact, facial expressions, teacher movement, and vocal variety were also consistently demonstrated. These behaviors were strategically applied to build rapport, sustain attention, and create a supportive classroom atmosphere. Overall, the study highlights that verbal and nonverbal immediacy play a crucial role in fostering students’ motivation in the Indonesian EFL context and underscores the importance of teachers being intentional and culturally sensitive in applying immediacy strategies.