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Persepsi Guru Terhadap Penggunaan Game Edukasi dalam Meningkatkan Keterlibatan dan Pemahaman Siswa di Sekolah Dasar Amikratunnisyah, Amikratunnisyah; Qahfi, Bung Ashabul
FONDASI: Jurnal Pendidikan Dasar Vol. 1 No. 1 (2025): FONDASI: Jurnal Pendidikan Dasar
Publisher : Gema Cendekia Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71094/fondasi.v1i1.13

Abstract

Abstract: This research examines teachers' perceptions of the use of educational games in enhancing student engagement and understanding in elementary schools through a literature review method. The results indicate that educational games have significant potential to promote student engagement, increase intrinsic motivation, and deepen conceptual understanding, especially in complex subjects. However, the main challenge lies in selecting games that align with the curriculum and the technological readiness of schools. Structured training for teachers is necessary to improve their skills in integrating educational games. Additionally, collaboration between teachers and game developers, as well as support from educational policies, is crucial for successful implementation. This study recommends further research on the long-term impact of using educational games on students' academic performance and social skill development.
The Effect of Project Based Learning (PjBL) Integrated by STEM on Students’ Generik Science Abilities Qahfi, Bung Ashabul; Doyan, Aris; Makhrus, Muh.
Journal of Science and Science Education Vol. 5 No. 1 (2024): April
Publisher : Pascasarjana, Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jossed.v5i1.6962

Abstract

This research aims to determine the effect of the integrated STEM project-based learning (PjBL) model in static fluid material on the generic science abilities of students at SMAN 1 Donggo. The type of research is quasi-experimental research with a pretest and posttest design with non-equivalent control groups. The sample used was class XI where MIA 1 was the experimental class and class MIA 2 was the control class. The instrument used in collecting data is a test instrument in the form of multiple-choice questions. The data analysis technique used is the n-gain test. The research results show that the average n-gain value for critical thinking skills for both classes is an n-gain value of 53.43%, a minimum value of 11.67, and a maximum value of 85.11 for the experimental class. while the average n-gain value for the control class was 44.46%, the minimum value was 17.81 and the maximum value was 72.34. Based on these values, it is concluded that the STEM integrated project-based learning (PjBL) model has an effect on students' generic science abilities.