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DEVELOPMENT OF ANDROID-BASED “MBARENGI” STATISTICS E-MODULE AS AN INNOVATION FOR STATISTICS LEARNING MEDIA WITH HYBRID LEARNING Astuti, Cindy Cahyaning; Wiguna, Akbar; Latifa, Fitri Nur; Olvyya, Amaydhi
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 16 No 2 (2022): BAREKENG: Jurnal Ilmu Matematika dan Terapan
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.849 KB) | DOI: 10.30598/barekengvol16iss2pp515-524

Abstract

The learning process is closely related to the interaction between educators and students. In order to facilitate the learning process, educators are required to make learning more innovative in order to be able to encourage students to study hard and be able to follow the learning process well. One of the innovations that can be done in the learning process is innovation in learning media. Learning media is one of the components of learning that has an important role in teaching and learning activities, especially in the transition after the Covid 19 pandemic. The use of smartphones can be one of the innovations of learning media by using Android-based e-modules. This research is development research or called Research and Development (R&D) using the ADDIE development model (Analyze, Design, development, Implementation, and Evaluation). The Android-based "MBARENGI" Statistics E-Module was validated by material experts, learning media experts, and tested on a limited scale sample. The results of the validation of material experts on the aspect of content material are 91.5% and on the language aspect are 93.2%. The results of media expert validation on the aspect of content quality are 92.3%, on design and audio aspects are 94.4% and the interaction and feedback aspects are 92.3%. In the test results, student responses obtained an average result are 88.8% which stated that the Android-based "MBARENGI" Statistics E-Module was feasible to be used in the learning process.
MUDIG transforms global vocational education by enhancing engagement: MUDIG mentransformasi pendidikan kejuruan global dengan meningkatkan keterlibatan Olvyya, Amaydhi; Hasanah, Fitria Nur
Indonesian Journal of Innovation Studies Vol. 25 No. 2 (2024): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i2.1097

Abstract

This research introduces MUDIG (Mobile Understanding Digital Graphic) learning media, designed to enhance class X students' comprehension of Graphic Design at Diponegoro Vocational School, Sidoarjo. Utilizing the Research and Development (R&D) methodology with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model, the study aimed to address the lack of engaging learning materials in vocational education. Results from a small-scale trial showed positive student responses, with an average assessment of 86.6%, alongside high suitability ratings from expert validation. Student feedback emphasized increased interest, motivation, and understanding of the subject matter. These findings underscore the potential of innovative media like MUDIG to improve teaching and learning outcomes in vocational education, suggesting avenues for further exploration and implementation in broader classroom contexts. Highlight: MUDIG enhances Graphic Design learning in vocational education. Students respond positively, showing increased interest and comprehension. R&D methodology, ADDIE model ensure structured development and evaluation. Keyword: MUDIG, Graphic Design, Vocational Education, R&D Methodology, ADDIE Model