Emy L. Tahuhey
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Analisis Kepuasan Bermain Roblox di Indonesia Menggunakan Metode SERVQUAL radityaarkhana; Emy L. Tahuhey
An Nafi': Multidisciplinary Science Vol. 2 No. 03 (2025): An Nafi’
Publisher : CV Edujavare Publishing

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Abstract

The growth of the online gaming industry in Indonesia continues to show a positive trend, especially on popular platforms like Roblox. This study aims to analyze the satisfaction level of playing Roblox in Indonesia using the SERVQUAL method, which measures the gap between players' expectations and perceptions on five dimensions: Tangibles, Reliability, Responsiveness, Assurance, and Empathy. Data were collected through online questionnaires from 30 active Roblox users and analyzed using SPSS for validity, reliability, and GAP (P–E) analysis. The results indicate a negative average GAP in some dimensions, suggesting that players' perceptions do not fully meet their expectations. This study provides recommendations for Roblox developers to improve service quality and enhance player satisfaction.
Analisis Pengaruh Kualitas Aplikasi Pubg Mobile di Jayapura Menggunakan Metode Servqual Yoo, Gonza; Emy L. Tahuhey
An Nafi': Multidisciplinary Science Vol. 2 No. 03 (2025): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the impact of PUBG Mobile application quality in Jayapura using the SERVQUAL method. The SERVQUAL method measures five dimensions of service quality: Tangibles, Reliability, Responsiveness, Assurance, and Empathy. A questionnaire with 20 items was distributed to 33 active PUBG Mobile users in Jayapura to serve as the research instrument. The collected data were analyzed using SPSS with multiple linear regression analysis. The results indicate that the dimensions of Tangibles, Assurance, and Responsiveness have a significant impact on the quality of the PUBG Mobile application. Specifically, the Tangibles dimension showed a positive average GAP value of 0.31, Assurance 0.27, and Responsiveness 0.13. This suggests that users' perceptions of these three dimensions exceeded their expectations, contributing significantly to the application's quality. Conversely, the Reliability and Empathy dimensions did not show a significant effect, despite having positive GAP values (Reliability 0.08 and Empathy 0.05). The study concludes that the application's reliability, assurance, and responsiveness play a key role in enhancing the user experience. Therefore, it is recommended that PUBG Mobile developers improve the application's performance in terms of stability, responsiveness, visual aspects, and system security to maximize user satisfaction. Although the Empathy dimension had the smallest GAP value, it indicates room for improvement in user interaction and emotional engagement. Therefore, it is recommended that the developers of PUBG Mobile enhance the application’s performance in terms of stability, responsiveness, visual aspects, and system security to maximize user satisfaction. Although the Empathy dimension has the smallest GAP value, it still indicates room for improvement in user interaction and emotional engagement.