Makrifah, Istina Atul Makrifah Atul
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Developing Flashcard Games to Teach Speaking Skill for Islamic Vocational High School Students A, Sevril Kurnia; Saifudin, Ahmad Saifudin; Widiarini, Widiarini; Makrifah, Istina Atul Makrifah Atul
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 5 No 2 (2025): Volume 5, Nomer 2 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v5i2.2182

Abstract

This research aims to create interesting learning materials to teach speaking skills to tenth-grade students at SMK Islam 1 Blitar. Traditional English teaching approaches sometimes fail to engage students and promote active speaking, resulting in minimal development. The study proposes using the Flashcards game for language learning to address this issue. The game promotes vocabulary mastery, speaking confidence, and active engagement. The game's effectiveness was evaluated through research and development, including a trial with 38 students. The Flashcards game considerably improved learning, with a questionnaire score of 81.4%, indicating validity. The evaluation showed that the game is an effective teaching tool. Research shows that interactive games, such as Flashcards, can improve students' speaking skills and create an interesting learning environment. This technique aligns with modern education trends that prioritize interactive, student-centered learning. In conclusion, the Flashcards game effectively improves speaking skills and student motivation.
Development of Comic Strip as Learning Media to Teach English Writing Skills in Vocational High School Zahrok, Rica Fatimatuz; Rofi'ah, Siti; Makrifah, Istina Atul Makrifah Atul
Journal of English Language and Education Vol 11, No 2 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i2.2265

Abstract

This study developed a comic strip learning media using the Research and Development (RD) type. The subjects of this study were one English teacher at SMK Islam 1 Bitar, validator, and class X TKJ students. The types of data used in this study were qualitative data from classroom observation and interviews with teacher and quantitative from questionnaires given to validators and students. The results of the instrument validation obtained 85,71%. The results of the material validation obtained a value of 95% and media validation obtained 97,5%. It can be concluded that the results of the comic strip media validation obtained the criteria of "very valid". The results of the product trial obtained a value of 86.55% from students on the criteria of "very feasible". It can be concluded that students are satisfied with the development of this comic strip learning media.