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STIMULASI PEMBELAJARAN DI RA MAMBAUL HUDA BULUREJO DENGAN MEDIA INTERAKTIF BERBASIS ALAM DAN PERAN ORANG TUA DALAM MENDUKUNG ANAKNYA Ferdiansyah, Moh. Fahmi; Alam, Yuniar; Sari, Putri Ana; Saputro, Ahmad Angga Adi; Pitaloka, Nola; Pratama, Ahmad Alwi; Zahrok, Rica Fatimatuz; Dianti, Putri Essa; Rif’an, Hendi Nanda Nur; Suprihatin, Putri; Khudzaifah, Naila Azka
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 6 (2023): Volume 4 Nomor 6 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i6.22691

Abstract

Tujuan dari penelitian ini adalah stimulasi pembelajaran di ra mambaul huda bulurejo dengan media interaktif berbasis alam dan peran orang tua dalam mendukung anaknya. Penelitian ini menggunakan pendekatan dengan subjek penelitian terdiri dari 25 anak kelompok A dan B, 25 orang tua wali murid, guru, dan pendukung berjumlah 5 orang. Data dikumpulkan melalui pengamatan, catatan lapangan, wawancara, dan dokumentasi kegiatan. Hasil penelitian menunjukkan bahwa penerapan permainan mewarnai dan out bound pada anak usia dini di RA Mambaul Huda Bulurejo berjalan dengan baik. Proses penerapan permainan media interaktif berbasis alam dan peran orang tua dalam mendukung anaknya dilakukan melalui beberapa tahapan, yaitu perencanaan, pelaksanaan, dan refleksi. Ada beberapa jenis permainan yang diterapkan setelah kegiatan mewarnai bersama orang tua, yaitu permainan merayap, melompat, zig zag, serta melewati jaring laba-laba. Permainan tersebut bertujuan untuk menerapkan keterampilan motorik anak, meningkatkan kebugaran jasmani anak, meningkatkan kemandirian anak, meningkatkan rasa percaya diri anak, meningkatkan kemampuan anak untuk bekerja sama dan berkelompok, serta meningkatkan kreativitas anak.
Language learning barriers in english education: An analytical study Zahrok, Rica Fatimatuz
Patria Educational Journal (PEJ) Vol 4 No 4 (2024): Volume 4 Nomor 4 Desember 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/pej.v4i4.1829

Abstract

Language is a fundamental tool of communication used by all humans to facilitate mutual understanding between speakers and listeners. Inadequate mastery of language can hinder effective communication, potentially altering the intended meaning or message conveyed by the speaker. Furthermore, poor communication skills can negatively impact an individual's sense of self and confidence. To identify common difficulties—particularly among students who are learning a second language—this study focuses on sixth-semester students of the English Education program at Nahdlatul Ulama University Blitar. The findings reveal that the most frequent language barriers are due to a lack of understanding of grammar and limited vocabulary mastery. These challenges significantly affect students' confidence in using English for communication.
Development of Comic Strip as Learning Media to Teach English Writing Skills in Vocational High School Zahrok, Rica Fatimatuz; Rofi'ah, Siti; Makrifah, Istina Atul Makrifah Atul
Journal of English Language and Education Vol 11, No 2 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i2.2265

Abstract

This study developed a comic strip learning media using the Research and Development (RD) type. The subjects of this study were one English teacher at SMK Islam 1 Bitar, validator, and class X TKJ students. The types of data used in this study were qualitative data from classroom observation and interviews with teacher and quantitative from questionnaires given to validators and students. The results of the instrument validation obtained 85,71%. The results of the material validation obtained a value of 95% and media validation obtained 97,5%. It can be concluded that the results of the comic strip media validation obtained the criteria of "very valid". The results of the product trial obtained a value of 86.55% from students on the criteria of "very feasible". It can be concluded that students are satisfied with the development of this comic strip learning media.