ABSTRAK Media pembelajaran berbasis digital merupakan aktualisasi guru dalam meningkatkan kompetensi terkhusus untuk mengembangkan media pembelajaran interaktif berbasis gamifikasi. Hal ini menjadi pertimbangan kepala sekolah SDN 3 Jerowaru selaku mitra untuk melaksanakan pelatihan integrasi platform quizizz dan educaplay untuk pengembangan media pembelajaran interaktif berbasis gamifikasi. Pelaksanaan pelatihan dilakukan di SDN 3 Jerowaru untuk 14 guru disekolah. Tahap awal pelatihan dengan pembagian angket pretest sebelum memberi pelatihan oleh pemateri. Penyampaian materi terkait pengenalan aplikasi dan demonstrasi cara mengoperasikan aplikasi. Tidak sampai disana, guru-guru mempraktikan secara langsung pada laptop masing-masing. Tahap akhir yaitu pemberian postest sebagai evaluasi untuk mengetahui peningkatan komptensi guru. Hasil pretest menunjukkan bahwa 8 dari 14 guru masih memiliki keterbatasan dalam pemanfaatan aplikasi digital untuk pembelajaran. Setelah mengikuti pelatihan, terjadi peningkatan signifikan pada rata-rata skor posttest guru, dari 62,1 menjadi 90,7, serta peningkatan kepercayaan diri dan motivasi dalam mengembangkan media interaktif di kelas. Guru juga menunjukkan antusiasme tinggi dan kolaborasi aktif selama pelatihan. Kegiatan ini membuktikan bahwa pelatihan integrasi Quizizz dan Educaplay efektif dalam meningkatkan pengetahuan, keterampilan, dan sikap guru terhadap inovasi pembelajaran digital. Diharapkan, model pelatihan ini dapat menjadi rujukan dalam pengembangan profesionalisme guru di era digital. Kata kunci: Quiziz; Educaplay, Elementary, Interaktif ABSTRACTDigital-based learning media serve as a means for teachers to actualize and enhance their professional competencies, particularly in developing interactive gamified learning tools. This consideration prompted the principal of SDN 3 Jerowaru, as the partner institution, to organize a training program focused on the integration of Quizizz and Educaplay platforms for the development of interactive gamified learning media. The training was conducted at SDN 3 Jerowaru and involved 14 teachers from the school. The initial stage of the training began with the distribution of a pre-test questionnaire to assess baseline knowledge prior to the delivery of material by the instructors. The content covered an introduction to the applications and a demonstration of how to operate them effectively. Importantly, teachers were also given the opportunity to directly practice using the platforms on their respective laptops. In the final stage, a post-test was administered to evaluate improvements in teacher competence. The pre-test results revealed that 8 out of 14 teachers still faced significant limitations in utilizing digital applications for instructional purposes. However, following the training, there was a marked improvement in the teachers’ average post-test scores, increasing from 62.1 to 90.7. In addition, teachers reported increased confidence and motivation in developing interactive media for classroom use. High levels of enthusiasm and active collaboration were also observed throughout the training sessions. This activity demonstrated that training on the integration of Quizizz and Educaplay is effective in enhancing teachers’ knowledge, skills, and attitudes toward digital learning innovation. It is hoped that this training model can serve as a reference for the ongoing professional development of teachers in the digital era. Keywords: Quizizz; Educaplay; Elementary; Interactive