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Efektivitas Media Game Education Berbasis Web dalam Meningkatkkan Kemampuan Mengenal Bilangan pada Disabilitas Rungu (Single Subject Research Kelas II di SLB Negeri 2 Padang) Jayanti, Sekar Dwi; Rahmahtrisilvia, Rahmahtrisilvia; Taufan, Johandri; Zulpiani, Mardhatilla; Irdamurni, Irdamurni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4087

Abstract

This research is based on the problems discovered by the researcher at SLB Negeri 2 Padang. A hearing-impaired student in grade II who still does not recognize numbers. This study aims to improve the ability to recognize numbers using web-based educational game media. The research uses a quantitative approach and the type of research used in this study is experimental research in the form of single subject research (SSR), with an A-B-A design. The results of the study showed that the Baseline (A) condition was carried out three times and obtained a stability presentation of 30% each. Which shows a horizontal directional trend. And in the condition of Intervention (B) which was carried out 7 times by observers and obtained an increase of 90%. Which shows an increasing trend of direction with a change level (+50) and at baseline conditions (A2) that is carried out 3 times to obtain a stable percentage of 30%, indicating a tendency to increase with the change level (+5). It can be said that there is an increase in recognizing numbers by using game education media which shows the percentage of data with an overlap of 0%. Based on the results of the study, it can be concluded that web-based game education media can improve the ability to recognize numbers in children with hearing disabilities
DYNAMIC SYSTEM MODEL OF RICE COMMODITY AVAILABILITY FOR INCREASING THE NEEDS OF THE SOCIETY OF BALIKPAPAN CITY Hertadi, Christopher Davito Prabandewa; Abdallah, Bayu Nur; Jayanti, Sekar Dwi
Journal of Industrial Engineering Management Vol 9, No 2 (2024): Journal of Industrial Engineering and Management
Publisher : Center for Study and Journal Management FTI UMI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33536/jiem.v9i2.1847

Abstract

The availability of rice is a matter of considerable concern; this is related to food needs in an area, one of which is the City of Balikpapan. The city of Balikpapan is a city that has the potential to experience an increase in population due to increased birth rates and immigration and is supported by the discourse on the isolation of the National Capital. In one year, humans are able to spend 0.1146 tons/year. With an increase in population, it has the potential to increase rice consumption in the City of Balikpapan. Therefore, a rice availability simulation is carried out by considering the availability factors by using a Causal Loop Diagram and calculating factor values by using a Stock and Flow Diagram to see what conditions will be in the future after modeling. From the simulation, two scenarios were obtained to overcome the problem of rice availability in Balikpapan City, which resulted in an increase in the procurement and procurement of rice from Bulog and distributors, and the scenario chosen was scenario 2, namely an increase in rice procurement and distribution.