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Revitalisasi Taman Baca Masyarakat (TBM) sebagai Upaya Meningkatkan Literasi dan Minat Baca Anak Desa Langensari Kamalia, Nasywaa; Azzahra, Restu Nur; Rivaldi, Rivaldi; Nuranida, Siti; Romli, Muhamad; Yani, Apwa Nurafni; Suhendro, Yoga Pratama; Elviani, Elsa; Agustiani, Herlina; Rahayu, Delia Putri; Nurulaeni, Fitria
Jurnal Pengabdian Sosial Vol. 2 No. 10 (2025): Agustus
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/7bx1t208

Abstract

Program revitalisasi Taman Baca Masyarakat (TBM) di Desa Langensari dilaksanakan oleh mahasiswa KKN Universitas Nusa Putra dengan tujuan menghidupkan kembali fungsi TBM sebagai pusat literasi dan sarana menumbuhkan minat baca anak-anak. Kegiatan dilakukan melalui observasi, wawancara, serta praktik langsung berupa perbaikan fisik bangunan, penataan buku, pembersihan ruangan, dan penyelenggaraan kegiatan literasi seperti bimbingan belajar, kelas Bahasa Inggris, dan prakarya ecoprint. Hasilnya, TBM kembali tertata rapi, bersih, dan menarik sehingga anak-anak lebih bersemangat untuk berkunjung dan mengikuti aktivitas. Selain itu, program literasi kreatif memberikan pengalaman baru yang meningkatkan kemampuan dasar, kreativitas, serta menumbuhkan kebiasaan membaca. Secara keseluruhan, kegiatan ini berhasil menghidupkan kembali peran TBM dan memberikan dampak positif bagi perkembangan literasi generasi muda di Desa Langensari.
Peningkatan Hasil Belajar Bangun Ruang menggunakan Media Permainan Jaring Bangun Ruang pada Siswa Kelas II SDN 1 Caringin Elviani, Elsa; Rahayu, Delia Putri; Agustiani, Herlina; Berrae, Balandina; Hopeman, Teofilus Ardian
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.11698

Abstract

This research was conducted to identify the effect of using the spatial net game media on improving the learning outcomes of class II students at SDN 1 Caringin in the spatial mathematics subject. This type of research is classroom action research. The research approach used is a quantitative approach with an experimental pretest-post test control group design. The research subjects in the study were class II students at SDN 1 Caringin, totaling 27 students. The data collection methods used are documentation, observation and tests. The results of the research show that the use of spatial net game media significantly improves student learning outcomes in spatial construction material compared to conventional methods. Data collection techniques use tests. Based on the research results, it was concluded that the application of the game method could increase student learning outcomes from an average of 44% in the first cycle to 63%, while in the second cycle the average gain was. Based on the results of this research, it can be concluded that the building net game media is effectively used to improve the learning outcomes of class II students at SDN 1 Caringin in building space material. The use of this media can facilitate better understanding of concepts and increase student involvement in mathematics learning in elementary schools.