Sasalia S., Putri
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PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS APLIKASI GOOGLE SKETCH UP PADA MATERI SMA Ruanti, Erninda; Fahthul Aziz, Mohammad; Destiana Pratiwi, Komang; Sasalia S., Putri; Dian Anugrah, Siti
Afore : Jurnal Pendidikan Matematika Vol 4 No 2 (2025): Afore : Jurnal Pendidikan Matematika
Publisher : Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/afore.v4i2.2839

Abstract

This study aims to develop a practical learning video media based on the Google SketchUp application for high school subjects. The research employs a Research and Development (R&D) method consisting of three main stages: defining, designing, and developing. In the defining stage, the researcher conducts a needs analysis and interviews with teachers, as well as analyzes the material in accordance with the applicable curriculum. The designing stage involves creating an engaging and systematic concept for the learning video using the Google SketchUp application, complemented by animations and other multimedia elements. The development stage involves producing the learning video product, which is then tested and validated by media experts and material experts. The research subjects consist of two media experts, two material experts, and 27 high school students who participate in a small group trial to measure the practicality of the developed media. Validation results show that the learning video received a 79% score from media experts, indicating that the media is feasible to use, and 81.53% from material experts, indicating that the media is highly feasible. Furthermore, the practicality test with students yielded a score of 87.74%, indicating that the media is very practical for use in the learning process. Based on these validation and practicality results, it can be concluded that the learning video media based on the Google SketchUp application is effective and feasible as a learning tool at the high school level. This media is expected to enhance students' understanding of the subject matter through a more engaging and interactive presentation.
Development of an RME-Based Teaching E-Module in the Peatlands Context for Grade VIII SMP Pythagorean Theorem Material Milala, Loy Cindy Br; Oktavia, Setri; Sasalia S., Putri; Artuti, Emy
Journal of Instructional Mathematics Vol. 6 No. 2 (2025): Innovative Approaches to Mathematical Understanding and Literacy
Publisher : Pendidikan Matematika STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jim.v6i2.2602

Abstract

This study aims to develop a mathematics teaching e-module based on the Realistic Mathematics Education (RME) approach within the peatlands context for Grade VIII students on the Pythagorean Theorem. The research applies nine stages of the Dick and Carey instructional design model: identifying instructional goals, conducting instructional analysis, analyzing learners and contexts, writing performance objectives, developing assessment instruments, designing instructional strategies, developing instructional materials, conducting formative evaluation, and revising instruction. The study involved 31 students and one mathematics teacher. Data were collected through expert validation sheets and response questionnaires for teachers and students. Expert validation results showed that all aspects of the e-module and student worksheet (LKPD) including content, context, evaluation, media, language, format, and layout achieved high validity. Teachers and students rated the product in the Good to Very Good category, which means the e-module and LKPD are feasible for classroom use. Revisions based on expert and user feedback made the Final Prototype clearer and more engaging. Overall, the study indicates that the RME-based e-module with a peatland context is valid, practical, and effective in improving students’ understanding of the Pythagorean Theorem throught contextual learning.
GeoGebra AR in Mathematics Learning: Students’ Perceptions from Indonesian Junior High Schools Thofan, Angre Andes; Sasalia S., Putri; Milala, Loy Cindy Br
Journal of Instructional Mathematics Vol. 6 No. 2 (2025): Innovative Approaches to Mathematical Understanding and Literacy
Publisher : Pendidikan Matematika STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jim.v6i2.2603

Abstract

It is becoming more and more necessary for educational practices to use digital technologies that can facilitate efficient and meaningful learning in the age of rapid technology advancement. Digital technology is crucial in mathematics education because it helps pupils envision and comprehend abstract ideas that are frequently challenging to learn through traditional teaching methods. The purpose of this study is to examine students’ views on the use of GeoGebra Augmented Reality (AR) in mathematics classes at public junior high schools in Palangka Raya. Twenty questions covering five areas—knowledge and awareness, usefulness and application, obstacles and restrictions, support and facilities, and interest and attitude—were answered by 248 students using a survey method with a descriptive quantitative approach. The findings indicate that students’ overall perceptions of GeoGebra AR are high, especially regarding its usefulness, their interest in it, and the support from their schools. They still have to deal with issues like device availability and restricted internet access, though. In conclusion, GeoGebra AR has great potential as an innovative learning tool to boost students’ motivation and understanding of math, in line with the Merdeka Curriculum.