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Persepsi Pembelajaran Membaca Kritis Cerita Anak Melalui Blended Learning Sebagai Implementasi Kebijakan MBKM Lestari, Zubaedah Wiji; Apriliyani, N Yeffa Afnita; Salmun, Ahmad; Kresnawaty, Anita
Stilistika: Jurnal Pendidikan Bahasa dan Sastra Vol 15 No 2 (2022)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/st.v15i2.11621

Abstract

The Critical Reading Learning Perceptions Using Children Story Through Blended Learning As An Implementation of MBKM ABSTRAKPenelitian ini dilakukan dengan tujuan untuk menganalisis implementasi pembelajaran membaca kritis dengan bahan ajar cerita anak melalui blended learning, dan mengevaluasi persepsi mahasiswa dan stakeholder terhadap pembelajaran membaca kritis cerita anak melalui blended learning sebagai   implementasi   kebijakan MBKM di Perguruan Tinggi. Penelitian menggunakan pendekatan kualitatif dengan metode survey. Partisipan adalah 88 mahasiswa semester tiga dari Program Studi Pendidikan Bahasa Indonesia dan Bahasa Inggris. Instrumen yang digunakan adalah ceklist observasi, kuesioner dengan pertanyaan tertutup dan terbuka melalui google form. Analisis dari implementasi membaca kritis bahan ajar yang diberikan dengan blended learning menunjukkan bahwa selama pembelajaran mahasiswa memperoleh pengetahuan baru mengenai cara meningkatkan kemampuan berpikir kritis melalui cerita anak. Dari kuesioner yang diberikan diperoleh informasi bahwa mahasiswa dan stakeholder memberikan respon yang positif dan memberikan opini bahwa membaca kritis dapat dilakukan pada bidang ilmu lain dan dianggap mampu meningkatkan kemampuan berpikir kritis mahasiswa dan selanjutnya dapat diimplementasikan saat mengajar membaca pada anak usia dini.Kata kunci: membaca kritis, cerita anak, blended learningABSTRACTThe research is conducted to analyze the implementation of critical reading learning using children story through blended learning and to evaluate stakeholders and students towards critical reading learning through blended learning using children story as the implementation of MBKM in Higher Education. The research uses qualitative approach with survey design. The participants are 88 students from 2 studies program, those are English Education study program and Indonesian Education Study Program. The instruments to collect the data are observation checklist and questionnaire (open-ended and closed-ended) through google-form. The implementation analysis of critical reading of teaching materials provided with blended learning shows that during learning students gain new knowledge about how to improve critical thinking skills through children’s stories. From questionnaire given, information was obtained that students and stakeholders gave positive responses and gave opinions that critical reading can be done in other fields of science, and is considered capable of improving students’ critical thinking skills and can then be implemented when teaching reading to early childhood.Keyword: Critical Reading, Children Story, blended learning
Pengembangan Bahan Ajar Matematika Materi Turunan dengan Model Discovery Learning Salmun, Ahmad
Media Nusantara Vol. 18 No. 1 (2021): April 2021
Publisher : Media Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/medinus.v18i1.1234

Abstract

This research’s background is the low of senior high school student’s mathematical communication ability. Thus, researcher gives the solution to develop the teaching material to improve senior high school student’s mathematical communication ability. The research method is research and development design comprising Dick & Carey model. This research involves class XI MIA 2 students in one of Senior High School in Bandung. The data’s collected by document analysis, survey, questionnaire, and test. The instruments are validation sheet, mathematical communication test, observation sheet, student’s journal, and questionnaire. Based on data processing and analyzing about teaching material development show that teaching material characteristic appropriates with content standard of Curriculum 2013 and the material presentation appropriates with discovery learning model; and teaching material design consist of preface section (title page, foreword, table of contents, and using directions) and content section (performance competence, sub material titles, example and illustration of daily activity problem, material, supporting information and mathematic figures, example with the solution, exercise, resume, and evaluation). Meanwhile, the result of data processing and analyzing, generally respondents give the positive response to mathematical teaching material on derivative using discovery learning.
On Designing Prototype Model of “MathWiz” Mobile Application as an AR-Based Learning Media to Improve Students’ Mathematical Proficiency Hakim, Luki Luqmanul; Salmun, Ahmad; Laila Sulastri, Yayu
Jurnal Indonesia Sosial Sains Vol. 5 No. 02 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i02.1002

Abstract

Learning loss is one type of learning crisis, which refers to the loss of previously learned competencies, incomplete learning at the grade level, and the numerous consequences of not mastering learning at each grade level. As a result, attempts can be made to address these issues through advancing information technology, particularly through augmented Reality (AR)-based learning technologies and artificial intelligence with machine learning. This study aims to create and evaluate the effectiveness of the mobile application "MathWiz" as an AR-based learning media for improving students' mathematical proficiency. The MathWiz program is designed in three stages: listen to customers, build/revise mock-ups, and customer test drives mock-ups. Many respondents from several universities in Bandung participated in this study. According to the results, MathWiz has four advantages: (1) it can display detailed objects and learning materials in real-time; (2) interactivity supported by sophisticated and accurate audio text, video, images, and animation features; (3) has the potential to improve students' mathematical proficiency, and (4) has the potential to increase students' interest in learning mathematics and reduce boredom. The results of this study show that learning mathematics can be made more entertaining and memorable through lecturer innovation.