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The Application of Skill Play Stimulation to Train Gross Motor Skills in Children with Autism at Sinar Indonesia School, Cibubur Aprillia, Mia; Choiriyah; Lily Yuntina
The Future of Education Journal Vol 4 No 8 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i8.985

Abstract

Gross motor development in early childhood is a fundamental aspect in supporting physical, social, and cognitive growth. Children with autism often experience difficulties in gross motor skills such as walking, kicking, and throwing, thus requiring structured learning strategies. This study aims to analyze the application of skill play stimulation in training gross motor skills in children with autism at Sinar Indonesia School Cibubur. This study used a descriptive qualitative approach with a case study design. The research population consisted of all children with autism who participated in the inclusion program, while the sample was selected purposively, namely one child with gross motor delays. The research instruments included participatory observation, semi-structured interviews with the principal, classroom teachers, and assistant teachers, as well as photo and video documentation. Data analysis was conducted using Miles and Huberman's interactive model, which included data reduction, data presentation, and conclusion drawing. The results showed that the application of skill play involving kicking a ball, walking on a balance beam, and throwing and catching a ball was able to improve the children's coordination, balance, concentration, and self-confidence. The support of assistant teachers, the use of simple instructions and visual media, and the giving of praise and rewards were important factors in the success of the stimulation. These findings confirm that skill play is effective in inclusive learning to improve the gross motor development of children with autism. Further research is recommended to involve more participants and extend the duration of the intervention to strengthen the generalization of the results.
PENGEMBANGAN BAHAN AJAR E-BOOK KUMPULAN DONGENG DENGAN SOAL BERBASIS AKM PADA SISWA SEKOLAH DASAR Aprillia, Mia; Prana Dwija Iswara; Dadan Djuanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.40916

Abstract

This study aims to develop AKM-based e-book teaching materials for fairy tales designed to assist the Indonesian language learning process in fairy tale material. The background of this research is that teachers still experience limitations in developing digital teaching materials that are in line with student needs and AKM requirements. This research uses a Research and Development (R&D) approach with the ADDIE (Analyze, Design, Development, Implementation, and Evaluate) development model. The AKM-based fairy tale collection e-book teaching material was developed using Canva software as the basis for the e-book design, AI to help create images for each fairy tale, Quizizz to create questions for the final evaluation of each fairy tale, ME-QR online web to convert the Quizizz link into a barcode, and Heyzine online web to help convert the e-book pdf from Canva into a flipbook as a supporting display for the product. The results of validation by subject matter experts and media experts show that the AKM-based question collection e-book teaching materials are very feasible and usable. The implementation of these teaching materials helps teachers and students in the learning process. Evaluations and questionnaires reinforce the findings that these teaching materials are able to provide convenience and new experiences with the introduction of moral messages in them.