Moh.Rudini
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PENERAPAN MODEL PEMBELAJARAN STEAM BERBANTUAN MEDIA VIDEO ANIMASI DALAM MENINGKATKAN HASIL BELAJAR IPAS SISWA DI KELAS IV SDN 1 BAJUGAN: penelitian tindakan kelas (PTK) Sinta; Nasriani; Moh.Rudini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34080

Abstract

Sinta. 2025. Implementation of the STEAM Learning Model Assisted by Animated Video Media to Improve Science Learning Outcomes of Fourth-Grade Students at SDN 1 Bajugan. Thesis, Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Madako University, Tolitoli. Supervisor: Nasriani, S.Pd., M.Pd., Supervisor: Muh Rudini, S.Pd., M.Pd. This study aims to improve the science learning outcomes of fourth-grade students at SDN 1 Bajugan through the implementation of the STEAM learning model assisted by animated video media. This classroom action research was conducted in two cycles, each encompassing planning, action, observation, and reflection. The research subjects were 15 students. Data collection techniques used were observation, achievement tests, interviews, and documentation. The results of the study showed an increase in student learning outcomes, from an average of 64.6% in cycle I with a completion rate of 46.67% to an average of 85% in cycle II with a completion rate of 86.62%. Teacher and student activity also increased, with teacher activity reaching 89.5% and student activity reaching 91.66%. The implementation of the STEAM learning model was able to create a fun, interactive, and collaborative learning environment. These findings indicate that this learning model is effective in improving students' understanding of the material on the State of Matter and its Changes and can be used as an alternative learning strategy in elementary schools
PENERAPAN MODEL PEMBELAJARAN STEAM BERBANTUAN MEDIA VIDEO ANIMASI DALAM MENINGKATKAN HASIL BELAJAR IPAS SISWA DI KELAS IV SDN 1 BAJUGAN: penelitian tindakan kelas (PTK) Sinta; Nasriani; Moh.Rudini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34080

Abstract

Sinta. 2025. Implementation of the STEAM Learning Model Assisted by Animated Video Media to Improve Science Learning Outcomes of Fourth-Grade Students at SDN 1 Bajugan. Thesis, Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Madako University, Tolitoli. Supervisor: Nasriani, S.Pd., M.Pd., Supervisor: Muh Rudini, S.Pd., M.Pd. This study aims to improve the science learning outcomes of fourth-grade students at SDN 1 Bajugan through the implementation of the STEAM learning model assisted by animated video media. This classroom action research was conducted in two cycles, each encompassing planning, action, observation, and reflection. The research subjects were 15 students. Data collection techniques used were observation, achievement tests, interviews, and documentation. The results of the study showed an increase in student learning outcomes, from an average of 64.6% in cycle I with a completion rate of 46.67% to an average of 85% in cycle II with a completion rate of 86.62%. Teacher and student activity also increased, with teacher activity reaching 89.5% and student activity reaching 91.66%. The implementation of the STEAM learning model was able to create a fun, interactive, and collaborative learning environment. These findings indicate that this learning model is effective in improving students' understanding of the material on the State of Matter and its Changes and can be used as an alternative learning strategy in elementary schools
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING BERBASIS MEDIA HOLOGRAM 3D TERHADAP HASIL BELAJAR IPAS SISWA KELAS V DI SDN 2 BAJUGAN Alfira Srinita; Moh.Rudini; Ikbal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48788

Abstract

This study aims to determine the effect of the Discovery Learning model based on 3D Hologram media on the science learning outcomes of fifth grade students at SDN 2 Bajugan. This type of research is a quasi-experimental study with a non-equivalent control group design. The study population was all 236 students at SDN 2 Bajugan, with samples of class V-A (20 students) as the control group and class V-B (20 students) as the experimental group selected using a non-probability sampling technique. Data were collected through learning outcome tests (pre-test and post-test) and observation sheets, then analyzed using parametric statistical tests with the help of the SPSS 21 application. The results of the descriptive analysis showed that the average pre-test score of the experimental class was 34.94 and the control class was 38.75. After treatment, the average post-test score of the experimental class increased to 58.55, while the control class became 39.9. The results of the hypothesis test using the Independent Samples t-Test showed significance where (Sig. 2-tailed) the t-value (2.169) ≥ t-table (2.024), so Ha was accepted and Ho was rejected. This indicates that there is a significant influence of the implementation of the Discovery Learning learning model assisted by 3D Hologram media on the science learning outcomes of fifth-grade students at SDN 2 Bajugan.