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Pelatihan Historiografi Berbasis Gemini AI Sebagai Transformasi Metode Pembelajaran Bagi Guru MGMP Sejarah SMA Kota Surabaya Fajriyah, Izzatul; Wisnu, Wisnu; Sumarno, Sumarno; Alrianingrum, Septina; Ar Razy, Mohammad Refi Omar; Firmansyah, M Ega; Abimanyu, Satria Febri Putra
Nuansa Akademik: Jurnal Pembangunan Masyarakat Vol. 10 No. 2 (2025): In Progress
Publisher : Lembaga Dakwah dan Pembangunan Masyarakat Universitas Cokroaminoto Yogyakarta (LDPM UCY)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/jnajpm.v10i2.3170

Abstract

The Gemini AI-Based Historiography Training was designed as an effort to transform history teaching methods among high school history teachers within the MGMP (Subject Teacher Working Group) in Surabaya. This study employed a qualitative approach with a participatory action research design, involving 25 teachers as training participants. Data were collected through observation, interviews, questionnaires, and product assessments, then analyzed thematically and using descriptive quantitative methods. The results showed a significant increase in participants’ understanding of digital historiography concepts (100%), ability to explain the functions of Gemini AI (100%), and interest in attending further training (92%). Participants produced digital learning modules, historiographical narratives, and interactive presentation materials ready for classroom use. In the future, further mentoring and the development of practitioner communities are needed to ensure the sustainability of the program.
NARAJUANG:: Diorama Of Struggle Of November 10, 1945 Based On Augmented Reality To Develop Digital Literacy Fajriyah, Izzatul; Muhammad Ega Firmansyah; Abimanyu, Satria Febri Putra; Erma Nur Jannah; Syahrani Granita Putri Nadwan; Afsari Indah Moekti
The Indonesian Journal of Social Studies Vol 8 No 2 (2025): December
Publisher : Universitas Negeri Surabaya

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Abstract

This study aims to develop a history learning media based on Augmented Reality (AR) technology entitled NaraJuang: The 10 November 1945 Struggle Diorama to improve students' digital literacy and strengthen nationalism values. The research employed a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The developed product is a digital diorama application featuring interactive historical content, three-dimensional visualization, audio narration, and user-driven exploration. Expert evaluation indicated that the media met feasibility requirements, and its implementation demonstrated improvements in digital literacy competencies, learning motivation, student engagement, and historical understanding. The use of immersive visualization and interactive narration encouraged learners to construct meaning, reflect on historical context, and recognize the relevance of national heritage in the digital era. This finding highlights the potential of AR-based media to support higher-order thinking skills, particularly in history learning, where contextualization, interpretation, and emotional connection are essential. The study concludes that NaraJuang serves as an effective and innovative learning media that is contextual, interactive, and aligned with twenty-first-century educational demands.