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SISTEM PENDUKUNG KEPUTUSAN MENENTUKAN MENU MAKANAN SEHAT MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING wulandari, syafitri; Satria Wira Yudha
Jurnal Nasional Teknologi Komputer Vol 1 No 1 (2021): Volume 1 Nomor 1 Oktober 2021
Publisher : CV. Hawari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.902 KB) | DOI: 10.61306/jnastek.v1i1.6

Abstract

Food is one of the important elements that affect health. Eating healthy foods will have a positive impact on the body, one of which can avoid various health problems. People's incomprehension about healthy food menus resulted in the decision-making process of choosing healthy food menus rarely noticed. Decision Support System (SPK) can help the community in making decisions, so they do not feel hesitant in choosing a menu, and the information is also more accurate. In the process of data processing, this system uses the Simple Additive Weighting (SAW) method. The SAW method is used to determine the exact healthy food menu based on the criteria and weights that have been determined. The decision support system to determine healthy food menus using the Simple Additive Weighting (SAW) method helps the community in determining a good food menu by providing healthy food recommendations for the community in the form of food rankings based on predetermined weights.
Implementasi Pengembangan Media Interaktif Berbasis Website Canva untuk Meningkatkan Minat Belajar Murid TK Go Ceria Cipayung Dessyanti Ryantina; Rodhiyah; Eva Widiyanti; Wealty Sweet Charollyn Pasaribu; Satria Wira Yudha
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 3 (2025): JULI-SEPTEMBER 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i3.3827

Abstract

This study aims to develop and test the effectiveness of Canva-based interactive learning media in increasing the learning interest of Go Ceria Cipayung Kindergarten students. The research method used is a qualitative approach with observation and interview techniques. The interactive media developed is in the form of a website that integrates animation features, interactive quizzes, and design elements that are appropriate for the age of kindergarten children. Evaluation was conducted through pre-test and post-test using learning interest scale. The results showed an increase in interest in learning, with 8 out of 10 children successfully completing the test with high scores based on observations and interviews with teachers. The findings indicate that utilizing Canva in early childhood learning can be an innovative solution to increase children's learning engagement and motivation.