Septiana Wijayanti
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Analisis Hasil Belajar, Gender dan Self Regulated Learning (SRL) Mahasiswa Menggunakan Algoritma K-Means Clustering Muhammad Wahid Syaifuddin; Septiana Wijayanti; Nugroho Arif Sudibyo
Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora Vol. 2 No. 2 (2022): Juni : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/khatulistiwa.v2i2.540

Abstract

The purpose of this research is to use a clustering algorithm on learning outcomes, gender, and SRL. In this study, the K-Means clustering method was used. In this study, the calculation process is assisted by Orange software. Determination of the number of clusters with Orange software based on the Silhouette Score. The results show that there are seven clusters with three variables, namely learning outcomes, gender, and self-regulated learning. From these clusters, it can be used for group formation and student mapping.
PENERAPAN MODEL PROBLEM BASED LEARNING BERBASIS GROWTH MINDSET UNTUK MENINGKATKAN HASIL BELAJAR DAN KETERLIBATAN AKTIF MURID PADA MATERI PENYAJIAN DATA KELAS III SDN 1 JATIPURO Septiana Wijayanti; Tri Annisa Oktianah; Ratna Puspita Haryati; Rizqa Raudatul Jannah; Rohita Silvani; Ronallio Alip Fanindo; Siti Mariah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59538

Abstract

This study was motivated by the low mathematics achievement and limited active participation of third-grade students at SDN 1 Jatipuro, characterized by fear of making mistakes, lack of confidence, and teacher dominance in learning activities. The research aimed to improve learning outcomes while fostering a growth mindset, students’ courage to ask questions, willingness to attempt challenging tasks, and active participation in group discussions through the application of the Problem Based Learning (PBL) model with a growth mindset approach.The study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection across two cycles. The subjects were 20 third-grade students in the 2025/2026 academic year. Data were collected through growth mindset questionnaires, observation sheets of students’ active involvement, learning outcome tests, and documentation, and analyzed both quantitatively and qualitatively.Findings revealed that the growth mindset-based PBL model not only improved students’ mathematics achievement but also strengthened growth mindset indicators, namely the courage to ask questions, willingness to solve challenging problems, and active participation in discussions. The average score increased from 77.1 in the pre-cycle to 82 in Cycle I and 89 in Cycle II, while classical mastery rose from 65% to 80% and finally 100%. Observation data showed active involvement improved from 60% in the pre-cycle to 80% in Cycle I and 100% in Cycle II. Thus, the growth mindset-based PBL model proved effective in enhancing mathematics learning outcomes while shaping students into more active, confident, and resilient learners in third grade at SDN 1 Jatipuro.
PENINGKATAN PEMAHAMAN SPASIAL DAN HASIL BELAJAR MELALUI MEDIA AUGMENTED REALITY (AR) TERINTEGRASI GROWTH MINDSET PADA SISTEM PENCERNAAN MANUSIA Purwo Haryono; Anisa Diah Wardani; Annisa Nur Aeni; Atika Kusumastuti; Atthahirah Azzahra; Aulli Qzara Ainun Nisa Mufi Dayanti; Aulyalifa Noorafasita; Septiana Wijayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59732

Abstract

This study aims to determine the use of Augmented Reality (AR) media integrated with growth mindset in improving spatial understanding and student learning outcomes in the human digestive system material in grade V of SDN 1 Jonggrangan. The study used the Classroom Action Research (CAR) method which was carried out by students in two cycles with the stages of planning, action implementation, observation, and reflection. The subjects of this action research were grade V students of SD N 1 Jonggrangan in the 2025/2026 academic year. There were 8 students in grade V, consisting of 5 male students and 3 female students. While the object of this study was the overall learning improvement activities, especially the learning outcomes and spatial abilities of students during the learning process of the human digestive system material. Data collection techniques included observation, evaluation tests, and questionnaires. Quantitative data were analyzed using descriptive statistics in the form of averages and percentages of learning completion, while qualitative data were analyzed descriptively based on the results of observations and growth mindset questionnaires. The results of this study indicate that the use of Augmented Reality media in science learning is able to create an interactive and enjoyable learning experience so that it can improve spatial abilities while improving student learning outcomes. In the learning enthusiasm indicator, the percentage of positive student responses increased from 79.16% in the pre-cycle to 91.67% in the first cycle and reached 100% in the second cycle. The same increase also occurred in the material understanding indicator, which was 79.71% in the pre-cycle and became 95.84% in the first cycle and reached 100% in the first cycle. In addition, the ability confidence indicator increased from 79.17% in the pre-cycle to 95.83% in the first cycle and reached 100% in the second cycle. This is supported by the results of the N-Gain test which showed an increase in students' spatial understanding across all indicators gradually starting from the pre-cycle, cycle I, to cycle II. The N-Gain value increased from 0.7317 to 1.00 indicating that the use of AR media integrated with growth mindset intervention can improve students' spatial abilities. In addition, the evaluation results showed that 7 out of 8 students (87.5%) achieved learning mastery with a class average score of 86.88. The improvement in the evaluation results shows that the use of AR media can help students understand the material on the human digestive system more easily through interactive and concrete visualizations.