Alwiyah, Siti
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Ethni-City : Educational Game Development about History of the Multicultural City of Surosowan as an Effort to Integrate Diversity Nuhiyah, Nuhiyah; Febriyanti, Lia; Alwiyah, Siti
Yupa: Historical Studies Journal Vol. 8 No. 3 (2024)
Publisher : Program Studi Pendidikan Sejarah FKIP Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/yupa.v8i3.2772

Abstract

This research aims to develop Ethni-City game, a contemporary innovation to promote diversity in Banten Province by exploring the historical context of the Multicultural City of Surosowan. The research methodology involves historical research and the research and development (R&D) method using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The outcome of this study is the development of the Ethni-City game, a digital educational tool highlighting the history and culture of five villages within the Multicultural City of Surosowan: Bugis Village, Pekojan Village, Chinatown, European Village, and Kebalen Village. The game underwent expert evaluation, resulting in a rating of 'Highly Feasible/Excellent.' Implementation of the game received positive responses from respondents, who viewed it as an engaging educational medium for introducing diversity to the people of Banten Province.
Introducing Local Wisdom of Banten Traditional Food through Interactive Cooking Game Nuhiyah, Nuhiyah; Febriyanti, Lia; Alwiyah, Siti; Nurjanah, Wulan; Nashar, Nashar
Yupa: Historical Studies Journal Vol. 9 No. 4 (2025)
Publisher : Program Studi Pendidikan Sejarah FKIP Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/yupa.v9i4.5854

Abstract

Local Wisdom becomes an icon of an area whose existence must be preserved. Banten province has many local wisdoms that must be maintained. One of them is traditional food, which is now being replaced by modern food. The younger generation is now starting to leave the traditional culture, and their ignorance is becoming a problem. The presence of the Interactive Cooking Game, named “Papasakan Interactive Cooking Game,” is expected to be an innovation that increases the knowledge and interest of the younger generation towards traditional Banten food. The research method used is the ADDIE method (analyze, design, development, implementation, evaluation). The respondents of this study included 76 students from the 10th and 11th grades of Senior High School. Various pieces of information about traditional food are obtained through observation and interviews. The results of this research led to the creation of Papasakan: Interactive Cooking Game, an innovative educational game to learn about Banten traditional food. This game contains five traditional foods, including Sate Bandeng from Serang, Rabeg from Cilegon, Mie Laksa from Tangerang, Kue Balok from Pandeglang, and Leumang from Lebak. This game includes the history, uniqueness, and the process of making traditional Banten food. Based on the implementation, the younger generation gave a positive response to the presence of this game. In addition, this game is also considered as an interesting media to introduce knowledge about traditional food to the younger generation.