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Upaya Internalisasi Nilai-Nilai Kesejarahan Batik Banten melalui Inovasi Trend Fashion Bagi Gen-Z Nuhiyah, Nuhiyah; Ramdhani, Ali Mufty; Suwardi, Olivia Anastasia; Rahmadianti, Suci
Historia: Jurnal Pendidik dan Peneliti Sejarah Vol 7, No 1 (2024): Kritik Sosial dalam Sejarah dan Pembelajaran Sejarah
Publisher : Prodi. Pendidikan Sejarah FPIPS UPI dan APPS (Asosiasi peneliti dan Pendidik Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/historia.v7i1.64534

Abstract

Tujuan penelitian ini adalah untuk menginternalisasikan nilai kesejarahan Batik Banten pada Gen-Z melalui inovasi trend fashion. Metode penelitian yang digunakan dalam penelitian ini adalah Research Development (RND) dengan model pengembangan 4-D (Define, Design, Development dan Dessiminate). Responden dalam penelitian ini adalah Gen-Z yaitu siswa/i SMAN di Kabupaten Serang kelas X dan XI sebanyak 137 siswa yang terdiri dari 4 Kelas (XI IPS 4, XI IPS 1, X MIPA 8 dan X MIPA 7). Penelitian ini menghasilkan sebuah inovasi trend fashion Batik Banten digemari Gen-Z. Adapun uji coba produk yang dilakukan berdampak baik yaitu membuat Gen-Z lebih mengenal dan memahami makna dan nilai kesejarahan Batik Banten, menjadi bangga menjadi bagian dari bangsa Indonesia yang mempunyai banyak kebudayaan yang beragam serta meningkatkan sikap nasionalisme dan patriotisme. Oleh karena itu, inovasi ini dapat menjadi sebuah upaya yang efektif dalam menginternalisasikan nilai kesejarahan Batik Banten pada Gen-Z.
Ethni-City : Educational Game Development about History of the Multicultural City of Surosowan as an Effort to Integrate Diversity Nuhiyah, Nuhiyah; Febriyanti, Lia; Alwiyah, Siti
Yupa: Historical Studies Journal Vol. 8 No. 3 (2024)
Publisher : Program Studi Pendidikan Sejarah FKIP Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/yupa.v8i3.2772

Abstract

This research aims to develop Ethni-City game, a contemporary innovation to promote diversity in Banten Province by exploring the historical context of the Multicultural City of Surosowan. The research methodology involves historical research and the research and development (R&D) method using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The outcome of this study is the development of the Ethni-City game, a digital educational tool highlighting the history and culture of five villages within the Multicultural City of Surosowan: Bugis Village, Pekojan Village, Chinatown, European Village, and Kebalen Village. The game underwent expert evaluation, resulting in a rating of 'Highly Feasible/Excellent.' Implementation of the game received positive responses from respondents, who viewed it as an engaging educational medium for introducing diversity to the people of Banten Province.
Implementasi Nilai-Nilai Pancasila Dalam Praktik Usaha UMKM dan Dampaknya Terhadap Preferensi Pelanggan: Studi Kasus Warung Nasi Teh Via Di Sindangsari, Kabupaten Serang Muhammad Azmi; Daffa Muhamad Hidayat; Jiem’s Julian Saputra; Nuhiyah, Nuhiyah
Jurnal Manajemen Bisnis Era Digital Vol. 2 No. 4 (2025): November : Jurnal Manajemen Bisnis Era Digital
Publisher : Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jumabedi.v2i4.926

Abstract

This study aims to analyze how Pancasila values are applied in MSME business practices and their impact on customer preferences with a case study of Rumah Makan Ibu Via in Sindangsari, Serang Regency. The approach used is descriptive qualitative through interviews, observation, and distribution of questionnaires to customers. The results show that the business owner consistently applies the principles of Pancasila, including honesty (first principle), respect for customers (second principle), cooperation with nearby merchants (third principle), openness to customer feedback (fourth principle), and fair and affordable pricing (fifth principl). The application of these values has a positive impact on customer satisfaction and loyalty, as seen in key preference factors such as affordable prices, a diverse menu, friendly service, and a comfortable location. Thus, the application of Pancasila values in MSME business practices not only serves as a moral and social guideline, but also contributes significantly to increasing customer loyalty and preference. The results of this study are expected to serve as an example of the application of national values in business practices for other SMEs in Indonesia.
Enhancing Historical Understanding Through the Team Games Tournament “Clash of Champions”: A Deep Learning Approach Nuhiyah, Nuhiyah; Khairina, Rizky; Ningtyas, Ratih Lutfita; Nashar, Nashar
Fajar Historia: Jurnal Ilmu Sejarah dan Pendidikan Vol 10 No 1 (2026): April
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/fhs.v10i1.33149

Abstract

The history subject plays a vital role in teaching valuable lessons from the past that can be applied to the present world, regardless of geographical or cultural barriers. Traditional teaching methods, based on facts and uninspiring textbooks, contribute to student disinterest and superficial understanding of history. The implementation of deep learning approach can be realized through the Team Games Tournament learning model, which uses team games to enhance student engagement, understanding, and skills, as well as support meaningful and enjoyable deep learning. This study aims to examine the effectiveness of the Team Games Tournament “Clash of Champions” in improving students' history comprehension through a deep learning approach. The research uses a quantitative method with a Quasi-Experimental Nonequivalent Group Design. The subjects comprise one control class and one experimental class, with a total of 65 students. The results indicate that implementing the Team Games Tournament “Gameshow Clash of Champions” significantly improves students' understanding of history. Through a deep learning approach, this innovation provides a meaningful, enjoyable, and conscious learning experience that aligns with 21st-century learning needs.
Introducing Local Wisdom of Banten Traditional Food through Interactive Cooking Game Nuhiyah, Nuhiyah; Febriyanti, Lia; Alwiyah, Siti; Nurjanah, Wulan; Nashar, Nashar
Yupa: Historical Studies Journal Vol. 9 No. 4 (2025)
Publisher : Program Studi Pendidikan Sejarah FKIP Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/yupa.v9i4.5854

Abstract

Local Wisdom becomes an icon of an area whose existence must be preserved. Banten province has many local wisdoms that must be maintained. One of them is traditional food, which is now being replaced by modern food. The younger generation is now starting to leave the traditional culture, and their ignorance is becoming a problem. The presence of the Interactive Cooking Game, named “Papasakan Interactive Cooking Game,” is expected to be an innovation that increases the knowledge and interest of the younger generation towards traditional Banten food. The research method used is the ADDIE method (analyze, design, development, implementation, evaluation). The respondents of this study included 76 students from the 10th and 11th grades of Senior High School. Various pieces of information about traditional food are obtained through observation and interviews. The results of this research led to the creation of Papasakan: Interactive Cooking Game, an innovative educational game to learn about Banten traditional food. This game contains five traditional foods, including Sate Bandeng from Serang, Rabeg from Cilegon, Mie Laksa from Tangerang, Kue Balok from Pandeglang, and Leumang from Lebak. This game includes the history, uniqueness, and the process of making traditional Banten food. Based on the implementation, the younger generation gave a positive response to the presence of this game. In addition, this game is also considered as an interesting media to introduce knowledge about traditional food to the younger generation.