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Optimalisasi Mutu Pendidikan Melalui Manajemen Berbasis Sekolah (MBS) Eka W, Cindy Rahma; Khodijah, Saudah; sari, Aprilia Kinantika; Permatasari, Dinda; Aryo, Yohanes Anando; Susanti, Maria Melani Ika
Jurnal Pendidikan, Sains Dan Teknologi Vol. 4 No. 3 (2025): Juli-September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v4i3.3235

Abstract

Education plays an important role in determining the progress of a nation. However, in Indonesia, the quality of education still faces quite complex challenges. Some of the main problems that arise in the education sector include the low professionalism of some teachers, limited facilities and infrastructure to support learning, and minimal involvement of related parties in supporting the education process as a whole. This study aims to examine the implementation of School-Based Management (SBM) as one of the strategic approaches in efforts to improve the quality of education, especially at the elementary school level. This study uses a qualitative method with a descriptive approach, and relies on literature studies and case studies related to elementary education. Data were analyzed through data reduction analysis techniques, data presentation, and drawing conclusions. Researchers identified patterns, themes, and relationships between the implementation of SBM and improving the quality of education in various previous studies. The results of the study indicate that the implementation of School-Based Management is able to increase the effectiveness of education management by involving all elements in the school environment. Principals, teachers, students, parents, school committees, and the community actively participate in the planning, implementation, and evaluation stages of the program. The collaboration formed through this approach fosters a sense of shared responsibility and creates a democratic learning atmosphere. Thus, MBS has proven to be able to strengthen school independence, encourage increased institutional capacity, and create a higher quality learning process.
Pengembangan Evaluasi Berbasis Game Edukatif Blooket Pada Materi Luas Persegi Dan Persegi Panjang Pada Peserta Didik Kelas IV SD Widyawati, Cindy Putri; Wibowo, Naya Amelia; Aryo, Yohanes Anando; Ferryka, Putri Zudhah
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 3 (2025): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract This study aims to develop an educational game–based assessment instrument using Blooket for the topic of the area of squares and rectangles and to analyze its validity, practicality, and effectiveness in fourth-grade mathematics learning. The research employed a Research and Development (R&D) design using the 4D model, consisting of the stages of define, design, develop, and disseminate (limited implementation). The assessment product was developed using the Fishing Frenzy mode on the Blooket platform and was tested on 20 fourth-grade students. Data were collected through expert validation, observation, and field trials.The results indicate that the developed assessment instrument meets the criteria of validity, as shown by expert evaluations regarding the alignment between indicators, content, and learner characteristics. In terms of practicality, the assessment was implemented effectively even without individual devices, as the teacher only needed to display the game through a projector and call students forward sequentially to answer questions. The automatic scoring system in Blooket also facilitated efficient score recording. Regarding effectiveness, the game-based assessment successfully increased students’ motivation, focus, and confidence in answering questions. The Fishing Frenzy mode created an interactive and enjoyable classroom atmosphere, helping students understand the concept of area more optimally.Despite these positive outcomes, several challenges were encountered, including extended evaluation time due to the turn-based system, students’ limited familiarity with digital game media, and the need for more intensive classroom management. Overall, the study concludes that the Blooket-based educational game assessment is feasible, innovative, and effective for use in elementary mathematics learning.