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PEMBELAJARAN TEMATIK INTEGRATIF BERBASIS SOSIOKULTURAL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 1 SD N 4 BARENGLOR KLATEN Ferryka, Putri Zudhah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 10 No 1 (2018)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (592.829 KB) | DOI: 10.31603/edukasi.v10i1.2002

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar melalui pembelajaran tematik integratif berbasis sosiokultural pada tema 6 lingkungan bersih, sehat, dan asri sub tema 1. Subjek penelitian terdiri dari 24 siswa kelas 1 SD N 4 Barenglor. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam pembelajaran 2 siklus. Pengumpulan data dilakukan melalui observasi, dokumentasi, dan tes. Analisa datadilakukan dengan 3 tahapan yang terdiri dari reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa hasil belajar siswa melalui pembelajaran tematik integratif berbasis sosiokultural dari kondisi awal nilai siswa yang mencapai KKM hanya 6 siswa (25%), pada siklus pertama meningkat menjadi 15 siswa (62,5%) dan siklus kedua meningkat menjadi 20 siswa (83,3%). Penerapan pembelajaran tematik integratif berbasis sosiokultural pada tema 6 lingkungan bersih, sehat, dan asrisub tema 1 dapat meningkatkan hasil belajar siswa kelas 1 SD N 4 Barenglor
PEMBELAJARAN BERBASIS SOSIOKULTURAL PADA TEMA LINGKUNGAN BERSIH SEHAT DAN ASRI DI SEKOLAH DASAR Ferryka, Putri Zudhah
Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter) Vol 2 No 1 (2019): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Elementary School Teacher Education of STKIP Al Hikmah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.649 KB)

Abstract

Kualitas pendidikan di Indonesia perlu ditingkatkan seiring dengan berkembangnya ilmu pengetahuan dan teknologi. Salah satu peningkatan ini dapat dilakukan melalui peningkatan kualitas pembelajaran. Kegiatan pembelajaran yang berkualitas harus berpusat pada siswa sebagai subjek pembelajarannya. Guru sangat berperan untuk mengembangkan potensi, kreativitas, memotivasi siswa dalam membangun kemauan serta memberikan keteladanan. Media pembelajaran yang digunakan seorang guru dapat digunakan sebagai panduan dalam proses pembelajaran sehingga menjadi terarah  dengan kompetensi yang akan dicapai. Pembelajaran berbasis sosiokultural menekankan bahwa lingkungan sosial dapat membantu proses pembelajarannya. Masyarakat dan budaya merupakan sumber ilmu dalam penerapan teori ini. Interaksi sosial dari siswa baik di lingkungan sekolah maupun masyarakat sangat penting guna membangun kerjasama sebagai suatu proses pengembangan diri.. Pembelajaran pada tema lingkungan bersih, sehat, dan asri tidak terlepas dari nilai-nilai sosiokultural dan lingkungannya. Dengan demikian proses pembelajarannya akan mengkonstruksi pengetahuan secara bersama-sama antara semua pihak yang terlibat di dalamnya.
The Influence of Teacher Performance on Learning Outcome of V-Graders Suwartini, Sri; Rahmawati, Isna; Ferryka, Putri Zudhah
Journal for Lesson and Learning Studies Vol. 6 No. 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i2.61011

Abstract

Optimal learning conditions can be seen from the ability of teachers to manage students and teaching facilities in a pleasant atmosphere to achieve teaching goals, as well as to establish good interpersonal relationships between teachers and students and students with students. Based on, this  research aims to find out the influence of teacher performance on the learning outcomes of elementary school students. Population  of  this  study  amounted  to  45  people.  The  sample  of  this  study  was  23 people  who  were  determined  using  the  Randome  Sampling  technique learning achievement.    Data were collected through questionnaires and documentation to be then analyzed using descriptive statistics, normality test, linearity test, simple linear regression test, and coefficient of determination test. The results showed that teacher performance had an influence on the learning outcome of V SD N 1 Gentan students based on t-calculated > t-table (3.902 > 2.080) and the coefficient of determination of 0.20 showing that performance was able to explain the learning outcome of students by 42% while 58% was influenced by other variables.
Upaya Peningkatan Hasil Belajar IPA Kelas VI Pada Materi Sistem Tata Surya Melalui Penggunaan Media Pembelajaran Canva Pratiwi, Aan Evina; Ferryka, Putri Zudhah
Jurnal DIDIKA: Wahana Ilmiah Pendidikan Dasar Vol. 10 No. 1 (2024): JURNAL DIDIKA : WAHANA ILMIAH PENDIDIKAN DASAR
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/didika.v10i1.22999

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui ada atau tidaknya peningkatan hasil belajar siswa melalui penggunaan media pembelajaran canva pada mata pelajaran IPA materi sistem tata surya kelas VI SD Negeri 2 Krajan Jatinom Kabupaten Klaten Tahun Pelajaran 2022/2023. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan model Kemmis & Mc Taggart. Subjek penelitian yaitu siswa kelas VI SD Negeri 2 Krajan yang berjumlah 28 siswa yang terdiri dari 8 siswa perempuan dan 20 siswa laki-laki. Teknik pengumpulan data dengan menggunakan lembar oservasi, pengukuran hasil tes, dan dokumentasi. Teknik analisis data yang dilakukan menggunakan analisis deskriptif dengan persentase. Berdasarkan hasil penelitian setelah dilakukannya tindakan, pada siklus I sebanyak 17 siswa yang tuntas belajar dengan ketuntasan klasikal 60%. Sedangkan, pada siklus II diperoleh 25 siswa yang tuntas belajar dengan ketuntasan klasikal 90%. Dengan ketuntasan belajar siswa pada siklus I dan siklus II tersebut menunjukkan peningkatan sebesar 30% dari siklus I ke siklus II. Jadi dapat disimpulkan bahwa dengan penggunaan media pembelajaran canva dapat meningkatkan hasil belajar IPA pada materi sistem tata surya kelas VI SD Negeri 2 Krajan Jatinom Kabupaten Klaten Tahun Pelajaran 2022/2023.
PELATIHAN PEMBUATAN LKPD INOVATIF DISCOVERY LEARNING BERBASIS APLIKASI SCRACTH BAGI MAHASISWA PGSD Anindyta, Amalina Mutiara; Kusuma, Betania Cahaya; Pramunendya, Wulan Wilanten Dyah; Ferryka, Putri Zudhah
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 3 No. 01 (2024): Januari 2024
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v3i01.227

Abstract

In this era of digitalization, in addition to students who are required to keep up with the flow of development, educators do not escape the demands of the same responsibility to be more professional, more reliable, more competent in mastering technology. In this era it is quite appropriate if only this technology mastery skill begins to be utilized as a means to improve teacher expertise. One of them is by developing a digital application-based LKPD with Scratch which contains programming material with a teaching focus on mathematics subjects as a form of effort to disseminate a product or work that can be enjoyed for its usefulness. The method used in the process of implementing activities has five stages: 1) preparation and organization, 2) preparing the schedule, materials, and training instruments, 3) implementation of training activities, 4) mentoring and preparation of Discovery Learning LKPD based on scratch application, and 5) evaluation. The results of the training activities show that the overall participant feedback form obtained an average percentage of 86% in the very good category, with an effectiveness rate of 91,7% in the effective category. This shows that the training activities can be followed well by UNISRI and UNS student participants, this has an effect on increasing participants' understanding and skills about making scratch application-based Discovery Learning LPDs before and after attending training so that participants can produce scratch application-based Discovery Learning LPD products to support the learning process.
PELATIHAN KONSEP TRI NGA KI HAJAR DEWANTARA BAGI GURU DI SDNU PEMANAHAN Syafriza, Azizatul Alif; Ferryka, Putri Zudhah
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 4 No. 01 (2025): Januari 2025
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v4i01.294

Abstract

The purpose of writing this article is to provide training to teachers, especially at SDNU Sleman, regarding the concept of Tri Nga Ki Hajar Dewantara. The concept of "Ngerti, Ngrasa, Nglakoni" as a comprehensive learning, includes cognitive, affective, and psychomotor aspects. The learning process is not only about understanding and feeling, but also about implementing these values ​​in daily actions and behaviors. The application of the Tri Nga concept will create an active and enjoyable learning atmosphere. Active learning means that students are actively involved in class. Students have the ability and are accustomed to being involved and expressing their opinions. Enjoyable learning means that students feel happy during the learning process and can enjoy every learning process carried out so that the material learned can be more embedded in students' memories. It is hoped that after this socialization is carried out, teachers can create more enjoyable learning, so that learning becomes meaningful.
Pendampingan LKPD Inovatif Matematika dengan Model Pembelajaran PBL melalui Aplikasi Google Classroom di SDN 2 Kalikebo Safitri, Farida Dwi; Nur Sheilla Amin; Sitha, Bella Roes; Maisyaroh, Ismiyati; Ferryka, Putri Zudhah
Khidmatuna: Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2024): Mei
Publisher : Lembaga Penerbitan, Penelitian dan Pengabdian Masyarakat (LP3M) Institut Agama Islam Syarifuddin Lumajang Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54471/khidmatuna.v4i2.2860

Abstract

Pengabdian masyarakat ini dilakukan dalam bentuk pendampingan membuat Lembar Kerja Peserta Didik (LKPD) inovatif matematika dengan model pembelajaran Problem Based Learning (PBL) melalui aplikasi Google Classroom. Pendampingan ini bertujuan untuk membantu pendidik di SD Negeri 2 Kalikebo dalam membuat LKPD ineraktif untuk menyesuiakan pembelajaran pada peserta didik sekolah dasar. Metode penelitian yang digunakan yaitu dengan Community Based Research (CBR) merupakan salah satu model pelatihan terkini yang melibatkan masyarakat sebagai mitra kerja. Didalam pengabdian ini diikuti pendidik di SD Negeri 2 Kalikebo. Hasil dari pendampingan ini yaitu pendidik di SD Negeri 2 Kalikebo dapat menggunakan aplikasi Google Classroom dalam pembuatan LKPD.
SOSIALISASI PEMANFAATAN MEDIA AUGMENTED REALITY PADA SISWA KELAS IV SD Syafriza, Azizatul Alif; Nuryatno, Edy Tri; Ayuningtyas, Astika; Ferryka, Putri Zudhah
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 4 No. 02 (2025): Agustus 2025
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v4i02.359

Abstract

The purpose of this community service is to provide socialization to elementary school students, especially grade IV, in four locations related to Augmented Reality media. Learning today is not limited only to books or explanations from teachers. Learning today can utilize technological developments. Gadgets that have been a means of entertainment can be used as learning media. The use of gadgets as learning media can provide different facilities so that they can foster student learning motivation. It is hoped that after this socialization activity, students will have broader knowledge related to learning media. Developing technology can be a fun learning medium for students.
PEMBELAJARAN TEMATIK INTEGRATIF BERBASIS SOSIOKULTURAL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 1 SD N 4 BARENGLOR KLATEN Ferryka, Putri Zudhah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 10 No 1 (2018)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v10i1.2002

Abstract

This research for increasing the result through thematic integrative based on sociocultural in theme healthy environment, and sub tema 1. The subject consist of 24 students first class of SD N 4 Barenglor. This research using class action research in two sicluss. The data taken by observation, documentation and the test. The analyse through 3 step reduction data, data, and the result. The result show that the study using tematic integrative based on sociocultural from 6 students has getting KKM (25%) in first cycle increase 15 students (62,5%), and in the second cycle increase 20 students (83,3%). The tematic integratif based on sociocultural in theme 6 healthy environment, and sub tema 1 increasing the students ability in SD N 4 Barenglor
Prototipe Rancangan Pembelajaran Matematika Untuk Siswa Sekolah Dasar Ferryka, Putri Zudhah; Rofisian, Nela
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 14 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v14i2.8056

Abstract

This study aims to explain the procedure for developing prototypes and producing quality prototypes for learning Mathematics in Elementary Schools. The research method used is Research and Development (R&D). The prototype was prepared using Sugiyono's six development steps including: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) design revision, 6) product trials. Data collection techniques used were interviews and questionnaires. The results of the questionnaire which were distributed to 22 students in grade 15 of SD, the researcher obtained data that 60% of students had difficulty understanding fractional material. From these data the researcher was motivated to relate the material containing the concept of fractions to the song. Prototypes are validated by experts and practitioners. The average score of the three validators is 3.5 in the "very good" category, so it's worth testing. Limited trials were conducted by researchers to 22 fourth grade elementary school students. From the results of the evaluation, the researchers obtained data that 90.9% of students scored above the KKM for addition and subtraction of whole numbers. From the results of reflection, students are happy to learn fractional material using song media. The quality of the thematic Mathematics learning design for fractional materials using song media is included in the very good criteria and is appropriate for students' understanding. included in the very good criteria and feasible to use. This was obtained based on the results of validation by mathematicians 3.15, from music experts it was 3.41 and from grade IV elementary school teachers it was 3.21. The average validation result of the three validators is 3.25.