Cindy Kharisma Dewi
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ANALISIS PERUBAHAN VISUAL FASE BULAN PADA MATAKULIAH PENGETAHUAN BUMI ANTARIKSA Cindy Kharisma Dewi; Rafli Bagus Ramadhan; Zabrina Aulia Wardani; An Nuril Maulida Fauziah
BIOCHEPHY: Journal of Science Education Vol. 4 No. 1 (2024)
Publisher : MO.RI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52562/biochephy.v4i1.1060

Abstract

Fase Bulan merupakan perubahan penampakan Bulan yang terlihat dari Bumi seiring waktu. Penelitian ini bertujuan untuk menguraikan secara rinci perubahan fase Bulan dalam mata kuliah Pengetahuan Bumi dan Antariksa. Metode yang digunakan adalah kualitatif dengan model deskriptif. Pengamatan fase Bulan dilakukan melalui observasi secara langsung, baik dengan mata telanjang maupun menggunakan alat seperti handphone. Hasil penelitian menunjukkan bahwa setiap fase Bulan memiliki waktu terbit dan terbenam yang khas dalam siklus sinodik sekitar 29,5 hari. Pengamatan dari tanggal 16 Mei 2024 hingga 22 Mei 2024 menunjukkan perubahan fase dari kuartal pertama, melalui fase cembung pertama, hingga mendekati purnama. Perubahan ini dipengaruhi oleh posisi relatif Bulan terhadap Bumi dan Matahari, serta faktor-faktor seperti rotasi Bumi, lokasi pengamatan, dan kondisi atmosfer. Penelitian ini memberikan kontribusi pada peningkatan pengetahuan dengan menyediakan analisis rinci mengenai dinamika fase Bulan dan faktor-faktor yang mempengaruhinya.
IMPLEMENTASI ASSESSMENT FOR LEARNING BERBASIS GAMIFIKASI DALAM UPAYA MENINGKATKAN HASIL BELAJAR MURID SMP Cindy Kharisma Dewi; Wahyu Budi Sabtiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44627

Abstract

Low student learning outcomes are caused by suboptimal assessment practices that are not integrated into the learning process, resulting in a lack of meaningful feedback. This study aims to examine the improvement of student learning outcomes through the implementation of assessment for learning based on gamification in the topic of ecosystem component interactions. The study employed a quantitative approach with a pre-experimental one-group pretest-posttest design. The participants were 30 seventh-grade students of SMP Negeri 5 Surabaya. Data were collected through tests, observations, and questionnaires, and analyzed using the Shapiro–Wilk test, Wilcoxon test, and N-gain calculation. The results showed that the average pretest score of 52.0 increased to 84.3 in the posttest, with an N-gain value of 0.68 categorized as moderate, and the Wilcoxon test indicated p < 0.001, showing a significant difference. The implementation of learning based on TGT syntax and assessment for learning characteristics was categorized as very good and improved in the second meeting, while student activities showed improvement in motivation, engagement, and response during learning. Student responses were also categorized as very good, ranging from 88.3% to 97.5%. These findings indicate that gamification-based assessment for learning can improve student learning outcomes, engagement, and the quality of the learning process.