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Increasing Student Literacy In Learning Indonesian Through The CTL Model For Class 4 SDN Telanng 2 Afrida, Desvia Nur; Emelya Qoffayana
Journal of Action Research in Education Vol. 1 No. 4: 2024
Publisher : Sekolah Tinggi Agama Islam Nurul Islam Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52620/jare.v1i4.60

Abstract

This study examines the interest and understanding of students' literacy in learning the Indonesian language in schools. The aim of improving students' literacy in learning the Indonesian language is to enhance students' interest and understanding of reading and writing literacy, especially in Indonesian language learning. The design of this paper uses qualitative research, and the method used in this research is descriptive method, which will examine and describe how reading and writing literacy can affect students in Indonesian language learning. The subjects in this study focus on students of grade IV and teachers as homeroom teachers of grade IV at SDN Telang 2. The results of this study indicate a lack of interest and understanding of students in literacy in Indonesian language learning. Teachers choose to use the Contextual Teaching and Learning (CTL) model in Indonesian language learning to improve students' understanding of literacy.
PENERAPAN MEDIA QUIZIZZ TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SDN TUNJUNG 1 Afrida, Desvia Nur; Emelya Qoffayana; Nuril Mumtaz; Annisa Aditya ramadhani; Ika Dian Rahmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26114

Abstract

This study aims to describe the application of Quizizz digital-based learning media on student learning outcomes in Natural and Social Sciences (IPAS) subjects in class IV SDN Tunjung 1. The background of this study is the low student learning outcomes and the lack of interest and active participation in the conventional learning process. This study used a quantitative approach with a one-group pretest-posttest pre-experiment design. The research subjects totaled 16 students. Data collection techniques were carried out through pretest and posttest which were analyzed using descriptive and inferential statistics through t-test. The results showed that there was an increase in the average score from 63.63 in the pretest to 80.75 in the posttest. The calculated t value of 17.1185 > t table 2.131 indicates a significant difference before and after treatment. These findings indicate that the use of Quizizz media has a positive impact on improving student learning outcomes. Therefore, Quizizz can be an alternative learning media that is effective, interactive, and in accordance with technological developments.
PENGEMBANGAN E-MODUL INTERAKTIF PENDIDIKAN PANCASILA PADA MATERI MENELADANI PERILAKU PANCASILA DI KELAS V Afrida, Desvia Nur; Widya Trio Pangestu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61769

Abstract

The rapid advancement of digital technology requires teachers to develop innovative learning media that support meaningful learning. However, learning of Pancasila Education in elementary schools is still dominated by textbooks and worksheets, making abstract materials difficult for students to understand. This study aimed to develop an interactive e-module on the topic Emulating Pancasila Behavior for fifth-grade elementary school students that is valid, effective, and attractive. This research employed the Research and Development (R&D) method using the Four-D development model consisting of Define, Design, Develop, and Disseminate stages. The research subjects were 26 fifth-grade students of SDN Tunjung 1. Data were collected through interviews, observations, questionnaires, and learning achievement tests. The validity of the product was assessed by experts in learning materials, instructional design, teaching materials, and test instruments. The results showed that the interactive e-module obtained an average validity score of 92.5%, categorized as very valid. The effectiveness test produced an N-Gain score of 0.68, indicating a moderate improvement in students' learning outcomes. Furthermore, teacher responses reached 97.5% in the small-group trial and 100% in the large-group trial, while student responses reached 98% and 90.59%, respectively, all categorized as very attractive. Therefore, the developed interactive e-module is feasible to be implemented in Pancasila Education learning for fifth-grade elementary school students.