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Hahsa, Nurham
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Analysis of Critical Thinking, Creative Thinking and Problem Solving Skills on Elementary School Students: A Descriptive Correlation Study Amrina, Zulfa; Alfino, Joni; Sari, Syafni Gustina; Hahsa, Nurham
Jurnal Pendidikan MIPA Vol 25, No 2 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The 21st-century competencies have become a primary focus for enhancing human resource capacity in Indonesia. The 21st-century competencies refer to a set of skills necessary for development in the modern era. These competencies include creative thinking, critical thinking and problem solving, communication, and collaboration, collectively known as the 4C skills. The 4C skills of students in Indonesia tend to be low. Based on the observations and interviews conducted by the author with teachers and students in several schools in Padang City, it was found that the majority of students did not achieve mastery in mathematics learning. They struggled to solve the mathematical problems presented to them. This research aims to analyze the relationship between critical and creative thinking skills toward problem-solving abilities of elementary school students in Padang City. This is correlational descriptive research. The study was conducted on fifth-grade students at SD 22 Kampung Dalam Padang. A random sample of 127 students was taken. The instruments used included a questionnaire for critical thinking skills, a questionnaire for creative thinking skills, and an essay test on problem-solving abilities. Data were analyzed descriptively, quantitatively, and inferentially. The results of the data analysis indicated that there was a significant relationship between critical and creative thinking skills toward students' problem-solving abilities.        Keywords: critical, creative and problem-solving skill, mathematics.DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp784-791
Bridging Culture and Technology: Integrating Minangkabau Ethnomathematics into Virtual Reality for Geometry Learning Amrina, Zulfa; Alfino, Joni; Sari, Syafni Gustina; Madona, Ade Sri; Hahsa, Nurham
Jurnal Pendidikan MIPA Vol 27, No 1 (2026): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v27i1.pp18-38

Abstract

This research is based on the fact that younger generations have difficulty understanding mathematics and are also less culturally aware. Observing this phenomenon, it is necessary to develop a culture-based (ethnomathematics) learning media. The purpose of this study is to develop an ethnomathematics-based mathematics learning media by exploring the Minangkabau Rumah Gadang (traditional house) through virtual reality technology. The research method used in this study was research and development (R&D), which followed the ADDIE model, which consists of five phases: analyze, design, develop, implement, and evaluate. The media was developed using the Artsteps application. The media developed was validated by experts before being tested on students as research subjects. Data were collected from two material-expert lecturers and one media-expert lecturer, as well as from one class of 44 students, serving as the product trial sample. The instruments used in this study were the material expert validation sheet, the media expert validation sheet, the student response questionnaire, and the mathematics learning achievement test. The results of this study showed that the material expert gave a score of 98%, the media expert 97%, and the practitioners (student responses) 98%, with an average score of 97.7%, which falls into the “excellent” category. Meanwhile, the mathematics learning achievement test showed that 84.1% of the students met the passing criteria in this course, while 15.9% failed. Based on the research results and discussion, it can be concluded that the Minangkabau culture-based ethnomathematics learning media developed through the ADDIE model meets the criteria for validity and practicality for implementation with Elementary School Teacher Education students. Keywords: ethnomathematics, virtual reality, mathematics, learning_media.