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HUBUNGAN KONTROL DIRI DENGAN ADIKSI MEDIA SOSIAL TIKTOK PADA SISWA KELAS X SMAN 11 JAKARTA Fadhlih, Ahdanisa; Marsinun, Rahmiwati
Jurnal Ilmiah Global Education Vol. 4 No. 4 (2023): JURNAL ILMIAH GLOBAL EDUCATION, Volume 4 Nomor 4, Desember 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v4i4.1360

Abstract

This study aims to determine the relationship between self-control and addiction to the social media TikTok in class X students of SMAN 11 Jakarta in the 2022/2023 academic year. The research method used in this study is a correlational quantitative research method to be able to see the relationship between x and y variables. The population used in this study were students of class X, totaling 216 students consisting of 6 classes (classes X1, X2, X3, X4, X5, and X6). The sampling technique in this study used a simple random sampling technique. The results of the study show that the hypothesis is accepted, meaning that there is a relationship between the x variable and the y variable. It can be seen from the results of hypothesis testing using the product moment correlation, the sig value is obtained. 0.001. Decision making based on product moment correlation test criteria is if the sig. <0.05 then correlate. Based on the results of the product moment correlation test in the table above, it can be seen that the sig. 0.001 <0.05 which means that the addiction variable with self-control variables is correlated. As for the Pearson Correlation value, it was obtained at 0.658. So it can be seen that the social media addiction variable of TikTok and the self-control variable have the same strong correlation.
IMPLEMENTATION OF GAMIFICATION ‘LET'S EXPLORE SCHOLARSHIP’ AS AN INNOVATIVE MEDIUM IN CLASSICAL GUIDANCE SERVICES: ACCESS TO SCHOLARSHIP INFORMATION AT SMAN 5 SERANG CITY Cristanti, Alfina; Kusuma, Bunga Novelya; Fujiyanti, Annisa; Fadhlih, Ahdanisa; Prabowo, Arga Satrio
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 6, No 3 (2025): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v6i3.7927

Abstract

This research aims to analyze the effectiveness of the implementation of the gamification "Let's Explore Scholarship" as an innovative media in classical guidance services at SMAN 5 Kota Serang. This research is motivated by students' limitations in accessing scholarship information which is very important to support the continuation of education to a higher level. The gamification media is designed in the form of a "Scholarship Map" which contains interactive quizzes and challenges regarding the types of scholarships, registration procedures, and general requirements that apply. The research method used is descriptive qualitative with data collection techniques through observation, evaluation questionnaires, and student reflection. The research subjects were 30 students of grade X-5 who were selected purposively. The results of the study show that the implementation of the gamification "Let's Explore Scholarship" is able to increase students' enthusiasm, motivation, and critical thinking skills in exploring scholarship information. In addition, students also gain a better understanding of scholarship pathways and strategies for continuing their education to higher education. The implementation of this gamification creates a more enjoyable, interactive, and participatory learning atmosphere in classical guidance services. Thus, the gamification of “Let’s Explore Scholarship” can be an effective alternative strategy to equip students with knowledge, motivation, and readiness to achieve a brighter future through access to scholarship information.